0GobbleGums are an all new mechanic featured in Black Ops 3’s Zombies mode.
They add another layer of player power-ups that can offer consumable bonuses, abilities or in-game power-up such as Full Ammo, Instant Pack-a-punch Gun or all perks in the beginning of the game.
GobbleGums are can obtain from in-game GobbleGum Machines which cost 500 Points and can only be used once a round. They act similar to the Mystery Box, where only one Machine can be used until it runs out of uses. These GobbleGums cannot be stacked, so getting another GobbleGum will result in the previous one to be replaced.
Initially, players using the GobbleGum Machines are limited to the default 5 GobbleGums Balls which are Always Done Swiftly, Arms Grace, Coagulent, In Plain Sight and Stock Option. As the player levels up in Zombies mode, they are given more access to other GobbleGums.
As players start leveling up and gaining new GobbleGums, they can customize which 5 GobbleGums will show up in their games.
GobbleGums are color coded to how they are activated:
Color | Activation |
Blue | Immediately and lasts x Round |
Orange | Immediately and lasts x Actions |
Green | Immediately and lasts x Minutes |
Purple | Player Choice and lasts x Rounds/Actions/Minutes |
Mega GobbleGums are the more potent GobbleGums that can only be obtained through Dr. Monty’s Factory where players trade in Liquid Divinium which are found throughout the game for Mega GobbleGums or through the Shadows of Evil Easteregg. Depending on how much Liquid Divinium is spent will result in the rarity of the Mega GobbleGums.
Mega GobbleGums have 3 raritys: Common, Rare and Ultra Rare which are described by their appearance in the order of Dots, Stripes then Wood-like texture.
GobbleGums
GobbleGum | Level | Activation & # of Uses | Effect |
Always Done Swiftly | 1 | Immediately, 3 Rounds | Walk faster while aiming. Raise and lower your weapon to aim more quickly. |
Arms Grace | 1 | Immediately | Respawn with the guns you had when you bled out. |
Coagulent | 1 | Immediately, 20 minutes | Longer bleedout time. |
In Plain Sight | 1 | Player Choice (2x), 10 sec/each | You are ignored by zombies for 10 seconds. |
Stock Options | 1 | Immediately, 3 Minutes | Ammo is taken from your stockpile instead of your weapon’s magazine. |
Impatient | 3 | Immediately | Respawn near the end of the current round instead of at the start of the next round. |
Sword Flay | 6 | Immediately, 2.5 minutes | Melee attacks deal zombies 5x as much damage. |
Anywhere But Here | 10 | Player Choice (2x) | Instantly teleport to a random location. A concussive blast knocks away any nearby zombies, keeping you safe. |
Danger Closest | 15 | Immediately, 3 Rounds | Zero explosive damage. |
Armamental Accomplishment | 21 | Immediately, 3 Rounds | Switch weapons and recover from performing melee attacks faster. Reload and use items more quickly. |
Firing On All Cylinders | 26 | Immediately, 3 Rounds | Can fire while sprinting. |
Arsenal Accelerator | 30 | Immediately, 10 minutes | Charge your special weapon faster. |
Lucky Crit | 32 | Immediately, 1 Round | Improves your chances of activating an Alternate Ammo Type. |
Now You See Me | 34 | Player Choice (2x), 10 seconds | All zombies will chase you for 10 seconds. |
Alchemical Antithesis | 35 | Player Choice (2x) , 1 minute/each | Every 10 points earned is instead awarded 1 ammo in the stock of the current weapon. |
Mega GobbleGums
GobbleGum | Rarity | Activation & # of Uses | Effect |
Aftertaste | Common | Immediately, 3 Rounds | Keep all perks after being revived. |
Burned Out | Common | Immediately, 2 Hits | The next time you take melee damage, nearby zombies burst into fire. |
Dead of Nuclear Winter | Common | Player Choice (2x) | Spawn a nuke power up. |
Ephemeral Enhancement | Common | Player Choice (2x), 1 min/each | Turns the weapon in your hands into Pack-a-Punched weapon. |
I’m Feeling Lucky | Common | Player Choice (2x) | Spawn a random power up. |
Immolation Liquidation | Common | Player Choice (3x) | Spawns a fire sale power up. |
Licensed Contractor | Common | Player Choice (3x) | Spawns a Carpenter power up. |
Phoenix Up | Common | Player Choice | Revives all teammates. Teammates keep all of their perks. |
Pop Shocks | Common | Immediately on Melee | Melee attacks trigger an electrostatic discharge, electrocuting nearby zombies. |
Respin Cycle | Common | Player Choice (2x) | Re-spins the weapons in a magic box after it has been activated. |
Unquenchable | Common | Immediately at max perks | Can buy an extra perk. |
Who’s Keeping Score | Common | Player Choice (2x) | Spawns a double points power up. |
Cache Back | Rare | Player Choice (2x) | Spawns a max ammo power up. |
Kill Joy | Rare | Player Choice (2x) | Spawns an Instakill power up. |
On the House | Rare | Player Choice | Spawns a free perk power up. |
Wall Power | Rare | Immediately | The next gun bought off a wall comes Pack-a-Punched. |
Killing Time | Ultra Rare | Player Choice | All zombies freeze in place for 20 seconds. If they are shot, they will be annihilated when the time is up. |
Perkaholic | Ultra Rare | Immediately | Gives you all perks in the map. |
Do u know how many mega gobblegums u can stack? For example i have 3 unquenchables, but 9 of another one (forget name).
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You can stack them infinitely.
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