Monster Hunter: World – Launch Date

Revealed at the Tokyo Game Show Press Conference yesterday was an all new Monster Hunter: World trailer that revealed the main antagonist of the game, Nergigante alongside it’s World Wide premiere date of January 26th, 2018. The World-Wide release date of January 26th, 2018 only seems to be only for consoles.


Call Of Duty WWII – Story Trailer

Today, Activision released a new campaign story trailer for Call of Duty WWII, that will become available on November 3rd.

Call of Duty®: WWII tells the story of Private Ronald “Red” Daniels, a young recruit in the U.S. First Infantry Division who experiences combat for the first time on D-Day, one of the largest amphibious assaults in history. After surviving the beaches of Normandy, Red and his squad will fight their way across Europe, engaging the enemy in iconic battle locations such as the Hürtgen Forest and the Battle of the Bulge, as they make their way into Germany.

The Oversaturated Market of Shooter Games

The market for shooting games has been ever increasingly saturated over the course of the following years but even though it’s becoming clear that the risk isn’t worth the rewards, oblivious big name developers keep on trying to push out these new shooters.

It’s obvious that their investments aren’t going out as plan when games like Battleborn and LawBreakers don’t even come in close to their projection. In fact, while they’re expecting any kind of player base and concurrent player growth, they are instead greeted with successive decline. The main component of these game’s demise and abyssal presence on the market are due to their poor timing and lack of uniqueness. Each game’s business model also plays a huge role on how their player base retains and grows but looking at how Battleborn and LawBreakers approached the gaming market with their business model is only detrimental to the vitality of their product. By no means were these games bad, it’s just that these game’s longevity is based on hype and loyalty but since the majority of these games aren’t sequels to already well known and established titles, all they got is hype.

Two upcoming titles, The Amazing Eternals (Previously known as Keystone) by Digital Extreme and Project 1v1 by Gearbox Software may suffer the same fate. The Amazing Eternals is attempting to prosper by going free to play and piggybacking their fan base and hype from it’s other popular title, Warframe. The Amazing Eternal is a team hero arena while Project 1v1 is a well, a 1v1 shooter. Both of these titles have something in common, they’re both utilizing a card system to allow customization hinting at a possible micro-transactions in the form of loot-crates. Which seems to be a must have trend for all shooters going on forward. As for Project 1v1, they’re going to need some serious marketing or they’re going to have a repeat of BattleBorn.

It’s definitely a fact that the gaming market is oversatured with Shooters but it’s majority just PvP shooters. Compared to the rate new PvP shooters are being announced and pushed out, PvE oriented shooters are near abyssal. I mean, what game has a huge player base, continues to make profit, is PvE and hasn’t invested any money in research and development since 2014? Borderlands 2.