The Familiar System in Maplestory is a system where when some monsters are defeated, they might drop a familiar card that can then be used to use summon that monsters as an ally. The Familiar System is now much more robust, complex, grindy and rewarding than it’s previous iteration but this has opened up to many more opportunities for Nexon to introduce new bugs and to monetize this new system.
The familiar card then can be used in the player’s Use inventory registering the familiar into Roro, the Familiar Codex. After registering a Familiar to the Familiar Codex, players can then summon that familiar into Battle.
Familiar Summon Gauge
While the Familiars are summoned, they will deplete the Summon Gauge. The rate that the Summon Gauge depletes depends on the total sum of your summoned Familiars’ Defenese. That means having 3 familiars active at once will always make the Summon Gauge deplete slow than just having 1 or 2 active. This Summon Gauge gets reset back to full at midnight of everyday.
Initially players can only summon 1 familar but you can unlock the remaining 2 through:
- Slot 2: Unlocked by completing a quest after collecting your first Familiar Badge.
- Slot 3: Unlocked by completing a quest after collecting 10 Familiar Badges.
Familiar Potentials
Originally these Familiars had a fixed potential ability but as of the revamp, every new Familiar will grant 2 potentials where one is based on their current rank and other based is on the previous rank. Players can then roll their Familiar’s potential to get a multitude of abilities such as (but not limited to):
- MaxHP +10
- MaxMP +5
- LUK +2
- DEX +2
- STR +2
- INT +2
- All Stats (STR/DEX/INT/LUK) +2
- DEF +10
- Weapon ATT +2
- Magic ATT +2
- Speed +2
- Jump +2
- MaxHP +2%
- Magic ATT +3%
- All Stats (STR/DEX/INT/LUK) +1%
- Weapon Attack +3%
- Damage +3%
- DEF +2%
- Critical Rate +3%
- Ignore Enemy DEF +15%
- Chance to recover HP/MP
- All Skill
You may even get some Potentials that don’t add any stats and is solely cosmetic.
Familiars that were registered before the Familiar Revamp retain their set potential abilities.
Familiar Rarities
Familiar Rarities range from Common, Rare, Epic, Unique and Legendary with higher rarity familiars being harder to obtain because they will have better stats and abilities associated with them. Currently, Legendary Rarity Familiars can only be obtained by spending money using Red Familiar Cards.
Familiar Levels
While a Familiar is summoned, it will gain 1 exp for every monsters killed within your level range. Familiars that are not of Unique or Legendary rarity can only reach a maximum level of 5. Familiar will level up when they reach the EXP thresholds below:
- Lv. 2: 300 EXP
- Lv. 3: 600 EXP
- Lv. 4: 1,200 EXP
- Lv. 5: 2.400 EXP
Familiars of Unique or Legendary rarity can be level up to a maximum of Level 7 by using a Familiar Breakthrough Card which increases the maximum level by 1. These can be obtained in the Cash Shop and 2 must be used to reach Level 7. Familiar will level up when they reach the EXP thresholds below:
- Lv. 6: 2,600 EXP
- Lv. 7: 2,800 EXP
Familiar Stat Bonuses
Here are the Attack Power & Defense bonuses that a Familiar of a certain rarity and level will provide:
Level Increase | Common and Rare | Epic | Unique | Legendary |
---|---|---|---|---|
1 -> 2 | +0 Min / +1 Max | +0 Min / +2 Max | +0 Min / +2 Max | +1 Min / +3 Max |
2 -> 3 | +0 Min / +1 Max | +0 Min / +2 Max | +1 Min / +3 Max | +1 Min / +3 Max |
3 -> 4 | +0 Min / +2 Max | +1 Min / +2 Max | +1 Min / +3 Max | +2 Min / +4 Max |
4 -> 5 | +1 Min / +2 Max | +1 Min / +3 Max | +2 Min / +4 Max | +2 Min / +4 Max |
5 -> 6 | N/A | N/A | +3 Min / +7 Max | +4 Min / +8 Max |
6 -> 7 | N/A | N/A | +5 Min / +10 Max | +8 Min / +12 Max |
Ranking up Familiar Rarities
A Familiar’s rarity can be increased up to Unique once a Familiar’s level has reached level 5. Once the Familiar’s Level reaches Level 5, you can use Fusion to fuse duplicates to increase the Familiar’s Rank-Up Points depending on duplicate’s rarity.
- Common Familiar: 1 Rank-Up Point
- Rare Familiar: 2 Rank-Up Points
- Epic Familiar: 3 Rank-Up Points
- Unique Familiar: 4 Rank-Up Points
- Legendary Familiar: 5 Rank-Up Points
The Rank-Up points can then be spent to attempt an Rank-Up for your familiar at these rates:
- Common -> Rare: 50 Rank-Up Points, 100% chance of success
- Rare -> Epic: 100 Rank-Up Points, 80% chance of success
- Epic -> Unique: 150 Rank-Up Points, 40% chance of success
Familiar Badges
This is a new mechanic introduced through the Familiar revamp. Players can now receive a Familiar Badge by collecting Familiars within a certain region. These Badge will provide bonuses stats to the player but only a maximum of 8 Badges out of the current 38 Badges can be equipped at once.
All the stats from badges are stackable except for:
- Chance to recover HP/MP
- All Skill
Here are all the current available Badges with their respective stats:
- Starter Badge: MaxHP +5
- Snowflake Badge: MaxHP +5
- Oppressor Badge: MaxHP +5
- Shadow Badge: LUK +2
- Magical Badge: INT +2
- Secret Badge: Weapon ATT +1, DEF +5
- Mesa Badge: STR +2
- Peaceful Badge: DEX +2
- Beach Badge: Speed +1, Magic ATT +1%
- Rebel Badge: Critical Rate +1%
- Mineral Badge: DEF +5, Ignore Enemy DEF 3% upon attacking
- Sandy Badge: Damage +1%, DEF +5
- Machine Badge: INT +2, Magic ATT +1
- Toy Badge: MaxHP +10, Ignore Enemy DEF 3% upon attacking
- Clockwork Badge: MaxHP +1%, DEF +5
- Forest Badge: MaxHP +5, DEF +5
- Wave Badge: Magic ATT +1%, DEF +10
- Wings Badge: Speed +1, STR/DEX/INT/LUK +1%
- Snow Badge: Weapon ATT +1, DEX +1
- Depths Badge: Weapon ATT +1%, Magic ATT +2
- Cloud Badge: STR/DEX/INT/LUK +1, Ignore Enemy DEF 3% upon attacking
- Hatching Badge: All Skill Level +1
- Time Badge: 3% chance to recover 20 HP when attacking, Ignore Enemy DEF 3% upon attacking
- Shrine Badge: 15% chance to recover 30 MP when you defeat a monster, Damage +1%
- Shuriken Badge: DEX +1, Damage +1%
- Showa Badge: STR/DEX/INT/LUK +1, Damage +1%
- City Badge: Weapon ATT +1, Magic ATT +2
- Mighty Badge: STR +2, Weapon ATT +2
- Exorcism Badge: STR/DEX/INT/LUK +1%
- Tyrant King: STR/DEX/INT/LUK +1%
- Lion Badge: Weapon ATT +1%, MaxHP +1%
- Future Badge: Weapon ATT +1%, Magic ATT +1%
- Mariner Badge: Jump +1, LUK +2
- Cursed Badge: DEF +2%, Critical Rate +1%
- Commerci Badge: DEF +2%, Critical Rate +1%
- Mushking Badge: Weapon ATT +2, Magic ATT +2
- Darkness Badge: Damage +1%
- Dragon Badge: MaxHP +5, Ignore Enemy DEF 3% upon attacking
Familiar Shop
Lastly, they have added a Shop into the Familiar system where players can extract Familiar to obtain Familiar Points. The Familiar Points gained per Familiar is dependent on the Familiar Rarities at these rates:
- Normal: 10 Familiar Points
- Rare: 15 Familiar Points
- Epic: 30 Familiar Points
- Unique: 40 Familiar Points
- Legendary: 50 Familiar Points
Players can then use the Familiar Points to buy:
- Familiar Essence: 300 Familiar Points. Untradeable. Use the item to refill the Summon Gauge by 50%.
- Roro’s Familiar Booster Pack: 2,000 Familiar Points. Limited quantity: 1 daily. Untradeable, 1-day duration. Use the item to receive 3 random Familiar cards.
- Suspicious Fauxmiliar Card Coupon: 5,000 Familiar Points. Limited quantity: 1 weekly. Untradeable, 1-day duration. Use the item to receive a Suspicious Fauxmiliar Card: Use the item to fuse for Common to Epic ranked Familiars. It increases the Familiar’s Rank-Up Points by 15.
Outside of Reboot, these Familiar Items are availabe from the Cash Shop:
- Red Familiar Card: Use to reset Familiar’s Potentials based on the current Familiar Quality Rank. Familiar Quality Rank may increase at a certain chance. If Familiar’s rank increases, its Rank-Up Points will be reset. Item can be used on Common to Legendary ranked Familiars.
- Familiar Breakthrough Card: Use to increase the level capacity of a Familiar by 1. It can be used up to 2 times per Familiar. Item can only be used on Unique to Legendary ranked Familiars.
- Familiar Slot Expansion Coupon: Use to increase the maximum Familiar slot by 5, up to 2,500 slots.
- Familiar Starter Pack: This discounted pack gives you 4 Familiar Cards to start your collection. Can only be purchased once per account.
- Normal Familiar Booster Pack: Use to gain 3 random Familiar Cards ranging from Common to Epic rank. Suspicious Fauxmiliar may be obtained as one of the random rewards.
- Premium Familiar Booster Pack: Use to gain 3 random Familiar Cards ranging from Rare to Unique rank. You will also gain 1 Volatile Unique Familiar Stamp from each pack. Upon collecting 20 of these, you may combine them into a Volatile Familiar Ticket. Use the Volatile Familiar Ticket to gain 1 Random Familiar of Unique rank. Suspicious Fauxmiliar may be obtained as one of the random rewards.
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