Path of Exile | Delve

Path of Exile revealed their next league, Delve that will be launching on August 31th, roughly in three weeks time. Delve will feature an infinite dungeon where players will be delving into the Azurite Mine in search of gear and treasure.

Left untouched for over 250 years, the Azurite Mine has been consumed by a malevolent darkness that cast out the Eternal Empire. Niko, an inventor, has harnessed the power of Voltaxic Sulphite to create a machine called the Crawler that can pierce the darkness. Delve into the mine but don’t leave the Crawler’s light for long or you’ll be crushed by the darkness.
The Crawler will speed up if you get ahead of it.

Players can find game longevity in the Azurite Mine because any Azurite found while within the mine can be used to upgrade the crawler, buy flare or dynamite allowing the player to get delve further and stay longer in the mines.

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The Delve league features a new stackable currency called fossils that can be slotted into resonator which are pretty much are advance version of the currency that we already have. The difference is that the currency has fossil slots which allow players to pick specific themed mods they want for their items. Such as physical focused, minion focused, has an essence mod, etc.

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The Azurite Mine feature new creatures, bosses, mechanics, and visuals alongside existing creatures and mechanics that were specific to previous leagues. The Delve Expansion also feature the return of the Reliquary which now give an even rate of dropping any of the 150 Unique Relics that were specific to previous leagues.

As always, new league means new skill such as Toxic Rain & Smite, plus existing skill changes, divination cards and new uniques, some which are exclusive to the Azurite Mine. The Delve League is focused on game longevity, giving players more things to do such as an infinite dungeon alongside more PvE competition such as an Azurite Mine depth leaderboard.

Lastly, the Delve league includes a graphical upgrade to water and the lighting system that benefit both skills and MTX without adding too much strand on performance.

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