Blade & Soul – Warlock


Coming on March 2nd along with the Unchained Update, the Warlock class will be available to all players. Warlock will only be available for Jin & Lyn races. (For some reason, the NA Warlock’s difficulty is Expert but KR is normal.)

The Warlock class is similar to Force Master class, but at a slower pace and bringing much more CC and debuffs. They also have the ability to summon a Thrall which acts as both a DPS & meatshield, so Warlocks don’t have to tank while waiting for their skill rotations.


Warlock Blade and Soul

Basic Skills.

( Numbers inside the [ ] are the multiplier of your attack power.)

( Name and ability stats may differ in NA version )

Incantation.png Incantation (LMB) Deals 16 ~ 18 [1.30]damage

Generates 1 additional Focus on critical hit


 

Cooldown: Instant


Mantra.png Mantra (LMB)

Requirement: Lvl. 3

Deals 18 ~ 21 [1.50]damage

User gains Mantra for 5 sec on hit

Generates 5 Focus while Mantra is active


Cooldown: 9 Sec


Bombardment.png Bombardment (RMB)

Deals 36 ~ 42 [3.00] ice damage

Instantly cast on Marked enemies


Cooldown: Instant


Summon.png Summon (TAB) Summons Familiar

Familiar is resistant to all status effects

Cooldown cannot be refreshed


Cooldown: 45 Sec

 


 

Obliterate.png Obliterate (TAB)

Deals 384 ~ 448[32.00] damage

Familiar self-destructs

Deals damage after 3.7 sec

Familiar disappears regardless of summon duration

Decreases the cooldown of Summon by 6 sec

Penetrates Defense, Deflect


Cooldown: 24 Sec


Quell.png Quell (1)

Requirement: Lvl. 2

Blocks frontal attacks for 1.5 sec

Generates 1 Focus on Block

Quell can be used on Block


Cooldown: 1 Sec


Void Blast.png Voidblast (1)

Requirement: Lvl. 10

Recover froom Knockdown status

Deals 12 ~ 14 [1.00] damage

Knockback enemies 2m

User is Knockdown for 1 sec on taking damage

User is resistant to Stun, Daze, Knockback, Knockdown for 1 sec on successful escape


Cooldown: 12 Sec


Soul Shackle.png Soul Shackle (2)

Requirement: Lvl. 4

Deals 6 ~ 7 [0.50]damage

Brands enemies for 4 sec

Inflicts 1 stack of Bleed for 10 sec

Snares enemies for 4 sec

Slows enemies by 40% for 4 sec


Cooldown: 24 Sec


Escape.png Escape (2)

Requirement: Lvl. 14

Recover from Knockdown, Unconscious status

Move back 10m

Brands enemies for 4 sec

User is resistant to damage, status effects

User is resistant to damage, status effects for 0.5 sec after use

Resistance ends on using another skill


Cooldown: 36 Sec


Imprison.png Imprison (3)

Requirement: Lvl. 8

Deals 120 ~ 140[10.00] damage over 5 hits

Inflicts 1 stack of Bleed for 10 sec per hit

Raging Spirit, Spirit Surge can be instantly cast on hit with the last attack

Penetrates Defense, Deflect

Canceled if the user moves


Cooldown: 30 Sec


Dragon Call.png Dragon Call (4)

Requirement: Lvl. 4

Deals 192 ~ 224[16.00] ice damage

Marks enemies for 2 sec

Penetrates Deflect

Consumes all Demon Orbs

Cooldown is decreased by 1 sec per Demon Orb consumed on hit


Cooldown: 18 Sec


Leech.png Leech (F)

Requirement: Lvl. 30

Deals 60 ~ 70 [5.00]damage

User gains Overpower for 12 sec

Cooldown cannot be refreshed

Creates 3 Demon Orbs on hit

Raging Spirit, Spirit Surge has no cast time while Overpowered

Refreshes the cooldown of Raging Spirit, Spirit Surge on hit


Cooldown: 45 Sec


Unknown_Skill_Name Suppression (F)

Requirement: Lvl. 2

Deals 12 ~ 14 [1.00]damage

Pushes enemies back up to 10m

Slows enemies by 20% for 6 sec

Penetrates Deflect

Cooldown: 9 Sec


Rupture.png Rupture (F)

Requirement: Lvl. 10

Deals 54 ~ 63 [4.50]ice damage

Marks enemies for 0.8 sec


Cooldown: 3 Sec


Tether Blade.png Tether Blade (X)

Requirement: Lvl. 6

Deals 18 ~ 21 [1.50]ice damage

Knockdown enemies for 2 sec


Cooldown: 18 Sec


Wingstorm.png Wingstorm (V)

Requirement: Lvl. 24

Deals 216 ~ 252[18.00] ice damage over 3 hits

Creates 3 Demon Orbs per hit


Cooldown: 18 Sec


Anti-magic Anti-Magic (C)

Requirement: Lvl. 18

Creates a protective field that lasts for 6 sec

User and party members within the area are resistant to Knockdown

Cooldown cannot be refreshed


Cooldown: 45 Sec


Protection.png Protection (Z)

Requirement: Lvl. 10

User is resistant to damage, status effects from up to 1 attack for 5 sec


 

Cooldown: 36 Sec

Basic Familiar Skills

(Automatically used by Familiar)

Blast.png Blast

Requirement: Lvl. 2

Deals 24 ~ 28 [2.00]damage


Cooldown: Instant

Ruin.png Ruin

Requirement: Lvl. 2

Deals 40 ~ 46 [3.30]damage


Cooldown: Instant

Void Strike.png Void Strike

Requirement: Lvl. 4

Deals 24 ~ 28 [2.00]damage

Knockup enemies

Automatically used by the Familiar on


Cooldown: 3 Sec

Defense Mode.png Defense Mode

Requirement: Lvl. 2

Enhances the Familiar’s Defense

Familiar is summoned for 32 sec

Familiar is resistant to all status effects

Increases the Familiar’s Defense against boss’s area of effect attacks by 60%

Summoned at the user’s position


Cooldown: 32 Sec

Attack Mode.png Attack Mode

Requirement: Lvl. 2

Enhances the Familiar’s offense

Familiar is summoned for 32 sec

Familiar is resistant to all status effects

Increases the Familiar’s Defense against boss’s area of effect attacks by 30%

Summoned at the user’s position


Cooldown: 32 Sec

Nether Blast.png Nether Blast

Requirement: Lvl. 4

 Deals 144 ~ 168[12.00] damage

Creates 3 Demon Orbs

Automatically used by the Familiar on Marked enemies


Cooldown: 18 Sec

Gravitiational Pull Gravitational Pull

Requirement: Lvl. 2

Pulls enemies to the center 3 times

Automatically used by the Familiar

Penetrates Defense, Deflect


Cooldown: 36 Sec

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