Blade & Soul – Rising Waters Update

Blade & Soul‘s 2nd Update: Rising Water is arriving tomorrow. It will include the Bloodshade and Nightshade Harbor dungeons, Mushin’s Tower and Changes.

The Rising Water Update will allow players to upgrade their progression equipment to the current max known.



Blade & Soul Rising Water

Bloodshade Harbor/Nightshade Harbor


With the release of Bloodshade Harbor, it will be currently the highest Level Dungeon released. Bloodshade Harbor is only available in 4 and 6 player Dungeons. Bloodshade Harbor will have players going against Admiral Hae Mujin, opening up Hae Mujin’s Machismo which is the upgrade material required to progress currently.

From Bloodshade Harbor, players will find the Pirate equipment which is required to progress to any of the Pirate evolution equipment.

Nightshade Harbor is the 24-player version of Bloodshade Harbor, this is the dungeon players will be receive their Dark Pirate equipment.

Both Dungeons will have cosmetic drops that can be at the bottom here.


Blade & Soul Mushin's Tower

Mushin’s Tower


 

 

Rising Waters will introduce Mushin’s Tower, also known as the Tower of Trials which is the location required to start Act 4 of the main story line. Mushin’s Tower in the Rising Waters Update will have 7 floors.

  1. Choose your opponent from the six available, all offering a different fighting style. If you are victorious, you will need to select a second opponent to face and defeat.
  2. The great Silver Deva stands firm and strong against your progress.
  3. Multiple challengers, all of whom you have faced before, will appear together to hinder your climb.
  4. Select your companion from your Floor 1 opponents, and fight with them against the Pale Stalker Jiangshi
  5. A Hulking Augerite has re-animated and will prove a difficult fight.
  6. The Wheel of Misfortune decides which Sacred Beast will emerge! Will you face off against Dokumo, the Spider Queen herself, or will Waddles provide an easy victory?
  7. Junghado, the mightiest swordsman in the Empire waits for you, ready to fully test your strength.

Patch Changes


General

  • Hongmoon Levels are now available.  You can now continue to earn experience past level 45 and earn Hongmoon Levels up to 5 which will grant you additional skill points and stats.
  • A new Daily Dash is available and will run for 8 weeks until April 6th, 2016.
  • Added achievements for Bloodshade Harbor, Nightshade Harbor, Mushin’s Tower and more.
  • New loading screens are available in English, French, and German.
  • You can now have a total of 4 skill pages in the Martial Tome, up from 3.
  • Fixed an issue with clan and party chat for low level characters.
  • Fixed various issues with collision and access to unintended areas.

Classes

  • New Hongmoon Skills are available for each class!  Unlock them by using the secret Hongmoon Skill scrolls from 4-member Bloodshade Harbor.
  • All Hongmoon skills now cost 2 skill points to train.
  • New Recommended Skill Builds are available for very class.
  • If you are affected by Knock Down and are inflicted with Stun or Daze you will no longer be able to use an ability that requires Knock Down status.
  • If you are affected by Knock Down or Daze and are inflicted with Stun you can no longer Retreat (F).

Assassin

  • Hongmoon Skill
    • Assassins now have access to Shadow Slash (3) Tier 5.

Blade Dancer

  • Hongmoon Skill
    • Blade Dancers now have access to Lightning Draw (C) Tier 5.
  • Divebomb (F)
    • Divebomb (Tier 2 and Tier 3) casting speed increased.
    • Divebomb (Tier 2 Stage 2) damage increased and now has a cooldown of 9 seconds.  It also knocks down enemies around the target and casts at maximum speed after using Sunder (RB).
  • Take Flight (F)
    • Added Take Flight (Stage 2) which inflicts additional damage.
    • Moved Take Flight (Tier 1 Stage 1) to Tier 2 Stage 1 and reduced the cost to 0 Focus.
  • Vortex (Tab)
    • Vortex (Tier 3 Stage 3) now recovers 4 Focus upon breaking Snared status, down from 6.
  • Multislash (2)
    • Multislash (Stage 2) now recovers 1 Focus per hit.
    • Multislash (Stage 2) now deals additional Wind Damage and decreases the cooldown of Whirling Scourge (V) per hit if you have learned Wind Focus.
    • Multislash (Tier 3 Stage 2) casting speed increased.
  • Anklebiter (3)
    • Anklebiter (Tier 3 Stage 1) ranged increased to 5m from 3m.

Blade Master

  • Hongmoon Skill
    • Blade Masters now have access to Lightning Draw (4) Tier 5.
  • Cyclone (LMB)
    • Added Stage 3 which does not increase Threat when used.
  • Flicker (LMB)
    • Flicker (Stage 1 and Stage 2) now deals Lightning Damage.
    • Flicker (Stage 3) now deals Flame Damage.
    • Overall damage has been increased.
  • Flock of Blades (V)
    • Flock of Blades now restores 24 Focus over 12 seconds.

Destroyer

  • Hongmoon Skill
    • Destroyers now have access to Emberstomp (3) Tier 5.
  • Power Slam (Z)
    • Power Slam (Stage 2) now inflicts Daze on enemies within range for 1 second, down from 3 seconds.
  • Pile Driver (F)
    • The Knock Down effect is now only applied on the target, not all enemies affected in the area effect.

Force Master

  • Hongmoon Skill
    • Force Masters now have access to Inferno (X) Tier 5.
  • Burning Soul
    • Placing a skill point in Burning Soul enhances the damage and/or effects of Blazing Palm (LMB), Dragonblaze (F), Fire Fury (F), Blazing Wall (V) and Meteor (V).
  • Frozen Soul
    • Placing a skill point in Frozen Soul enhances the damage and/or effects of Frost Palm (RMB), Dragonfrost (F), Frost Fury (F), Cold Snap (Z), Snowball (X), and Frost Tornado (X).
  • Blazing Palm (LMB)
    • Blazing Palm (Tier 3 Stage 1) now generates one Fire Orbit upon landing a successful critical hit.
    • Blazing Palm (Tier 4 Stage 2) has been moved to Tier 3 Stage 2.
  • Frost Palm (RMB)
    • Now only costs 1 Focus, but overall damage decreased.
    • Frost Palm (Tier 2 Stage 1) now deals increased Cold damage instead of reducing Focus cost.
    • Frost Palm (Tier 3 Stage 1) has been removed.
  • Fire Fury (F)
    • Now deals damage over 3 uses. Overall damage increased.
  • Frost Fury (F)
    • Now deals damage over 3 uses. Overall damage increased.
  • Dragonblaze (F)
    • Overall damage increased and now has higher cast priority than Fire Fury (F) and Frost Fury (F).
    • Now reduces the cooldown of Blazing Wall and Meteor Shower (V) by 3 seconds if you have trained Burning Soul.
  • Dragonfrost (F)
    • Overall damage increased and now has higher cast priority than Fire Fury (F) and Frost Fury (F).
    • Now reduces the cooldown of Snowball and Frost Tornado by 3 seconds if you have trained Frozen Soul.
    • Dragonfrost now pierces Parry.
  • Dual Dragons (F)
    • Dual Dragons can now be cast instantly and while moving.
    • Dual Dragons now pierces Parry, has a cooldown of 18 seconds, and has an area of effect of 16m, up from 12m.
    • Dual Dragons now has a higher cast priority than Dragonblaze and Dragonfrost.
    • Dual Dragons (Tier 3 Stage 1) now deals reduced damage.
    • Dual Dragons (Stage 2) has been removed.
  • Heatwave (Tab)
    • Heatwave (Stage 3) now applies Knock Down status twice.
    • Heatwave (Stage 4) has been added.
  • Force Blast (1)
    • Force Blast (Stage 4) now deals increased damage.
  • Cold Snap (Z)
    • Cold Snap (Stage 3) now grants Ice Rain (2) maximum casting speed.
  • Snowball (X)
    • Snowball (Tier 3 Stage 1, Tier 4 Stage 1, Tier 5 Stage 1) now has a cooldown of 36 seconds.
    • Frost Tornado (Tier 3 Stage 3) now generates a Frost Orb.
  • Inferno (X)
    • Inferno (Base and Stage 1) now has a cooldown of 45 seconds.
    • Inferno (Tier 1 Stage 1) now increases Ranged Attack Speed.
    • Inferno (Tier 2 Stage 1) now deals increased damage.
    • Inferno (Tier 5 Stage 1) now deals increased damage and now can be cast with no Focus cost upon a successful hit.
  • Short Fuse (C)
    • Short Fuse now pierces Parry.
    • Short Fuse (Tier 2 Stage 1) now inflicts Burn for 10 seconds.
    • Short Fuse (Tier 2 Stage 2) now inflicts Burn for 5 seconds.
    • Short Fuse (Tier 2 Stage 1 and Tier 2 Stage 2) now applies 1 stack of Bleed.
    • Short Fuse (Tier 3 Stage 1 and Tier 3 Stage 2) now deals increased damage.
  • Divine Veil (C)
    • Divine Veil (Stage 1) now recovers increased HP.
  • Meteor Shower (V)
    • Meteor Shower (Stage 2) now deals additional damage to targets inflicted with Burn.
  • Frost Sheathe (V)
    • Frost Sheathe (V) now places the player and party members in Frost Prison for 5 seconds, up from 3 seconds.

Kung Fu Master

  • Hongmoon Skill
    • Kung Fu Masters now have access to Comet Strike (4) Tier 5.
  • Tiger’s Pounce (LMB)
    • Now has a minimum cast range of 5m.
  • Searing Blow (F)
    • Searing Blow (Stage 3) now deals Flame damage.
    • Searing Blow (Tier 3 Stage 3) now decreases the cooldown of Searing Palm (X) by 7 seconds.
  • Smite (F)
    • Added Stage 4 which enables the use of Hellfire Kick (4) and Searing Palm (X).
    • Smite (Stage 1 and Stage 4) now places you 2m from the target upon use.
    • Smite (Tier 3 Stage 1) now recovers 4 Focus over 2 seconds.
    • Smite (Tier 2 Stage 4) now enables the use of Hellfire Kick (4)
    • Smite (Tier 3 Stage 4) now enables the use of Hellfire Kick (4) and Searing Palm (X)
  • Ice Guard (Tab)
    • Ice Guard (Stage 3) can now be cast instantly and freezes in an 8m area of effect, up from 5m.
  • Elbow Smash (1)
    • Elbow Smash (Tier 3 Stage 2 and Tier 4 Stage 2) now has a cooldown of 0.4 seconds, down from 1.3 seconds (shows as Instant in the client)
  • Swift Strike (2)
    • Swift Strike (Stage 3) is now Tiger Strike (Stage 3) and deals Flame Damage in an area of effect.
    • Tiger Strike (Stage 4) now deals damage in a 4m area of effect, up from 3m.
  • Shin Kick (3)
    • Shin Kick (Stage 2) now deals Wind damage.
  • Hellfire Kick (4)
    • Hellfire Kick now deals Flame damage.
  • Flurry (C)
    • Flurry (Tier 4 Stage 1) now reduces the cooldown of Searing Palm (X) by 5 seconds upon successfully resisting damage or status effects, down from 6 seconds.
    • Flurry (Tier 4 Stage 2) now reduces the cooldown of Searing Palm (X) by 3 seconds upon successfully resisting damage or status effects, up from 2 seconds.

Summoner

  • Hongmoon Skill
    • Summoners now have access to Rumblebees (RMB) and Super Sunflower (RMB) Tier 5.
  • Rosethorn (LMB)
    • Increased base damage.
    • Rosethorn (Tier 1 Stage 1) now grants Increased Ranged Attack Speed.
    • Rosethorn (Tier 2 Stage 1) now grants Increased Consecutive Cast Speed.
    • Rosethorn (Tier 3 Stage 1) now pierces Parry.
    • Rosethorn (Tier 4 Stage 1) now restores 1 additional Focus upon landing a successful critical hit.
    • Rosethorn (Tier 2) has been moved to Rosethorn (Tier 3).
  • Rumblebees (RMB)
    • Rumblebees (Stage 1) now deals reduced damage.
    • Rumblebees (Tier 2 Stage 2) can now be casted while moving and Stealthed.
    • Rumblebees (Tier 3 Stage 1) now deals additional damage upon landing a successful critical hit instead of dealing additional damage when instant cast.
    • Rumblebees (Tier 5 Stage 1) can now be instantly cast on targets inflicted with Stun, Daze, and Phantom Grip in addition to Knock Down, Airborne, and Pin.
    • Rumblebees (Tier 5 Stage 2) no longer slows enemies.
    • Rumblebees (Tier 5 Stage 2) can now be instantly cast on targets inflicted with Stun, Daze, and Knock Down in addition to Grapple and Airborne.
    • Rumblebees (Tier 5 Stage 2) can now be cast instantly while moving.
  • Farewell (F)
    • Farewell (F) now has a cooldown of 10 minutes.
    • Party members resurrected by Farewell are immune to for up to 5 damage and status effects for 5 seconds.
    • Farewell now resurrects party members with 100% HP, up from 50%.
    • Party members resurrected by Farewell cannot be resurrected by Helping Paw (LMB) for 10 minutes.
  • Flying Nettles (F)
    • Flying Nettles (Tier 2 Stage 2) now cancels Defensive skills on enemies within range.
    • Flying Nettles (Tier 3 Stage 2) now resets the cooldown of Rumblebees (RMB) and disables enemy charging skills for 6 seconds.
  • Thorn Strike (2)
    • The cooldown for the base skill and Tier 1 Stage is now 18 seconds, up from 9 seconds.
  • Clawnado (C)
    • Now inflicts additional damage on enemies affected by Flying Nettles and Briar Patch.
  • Uppercut (V)
    • Uppercut now has a cooldown of 18 seconds.
  • Bombs Away (V)
    • Now inflicts additional damage on enemies affected by Flying Nettles and Briar Patch.
  • Huzzah! (Z)
    • Huzzah! (Base Skill and Tier 1 Stage 1) HP recovery increased to 30%, up from 20%.
    • Huzzah! (Tier 2 Stage 1) HP recovery increased to 60%, up from 40%.
  • Lunge (Tab)
    • Your familiar will now approach the enemy faster when using Lunge.

User Interface

  • The Martial Tome UI has been overhauled and now includes additional filtering and sorting options.
  • Overhauled the Recommended Skills UI.
  • Fixed transparency issues on the Hongmoon Store.
  • Removed notifications for inactive content from the Clock UI.
  • Added the ability to customize the Clock UI to additional time zones.
  • Updated the icons for Salvage.
  • Fixed an issue with the Exit button on the PIN/OTP UI.
  • Fixed an issue with in-game banners at 4K resolution.

PvP

  • Welcome to Blade & Soul PvP Preseason 1!  The season will run from February 10th, 2016 to March 9th, 2016.  You can now earn Zen Beans and Zen Bean vendors have been added to the game.  In addition, rewards will be distributed at the end of the season based on your ranking.
  • Added new PvP ranking UI.

Items

  • Awakened Pirate and True Pirate weapons are now available and have had their critical damage bonuses increased.
  • Awakened Pirate and True Pirate weapons now receive the 100% Focus restoration effect starting from Stage 1.
  • Awakened Siren and higher weapons now have a chance to restore 100% Focus, up from 70%.
  • Awakened Siren and higher weapons now increase skill damage.
  • Added Zen Ben rewards to the Premium Membership tab in Dragon Express.
  • Additional items can now be stored in the Wardrobe.
  • Updated the recipe for Blackwyrm Roar Resist Charm.
  • Updated rewards for 4-member and 6-member Blackram Supply Chain.

Localization

  • Fixed and updated a large amount of text, voiceover, and cutscene localization in English, German, and French.
  • Fixed issues with mismatched material names in Crafting and Gathering.
  • Fixed issues with the Login Queue UI in French and German.

System

  • Added optimization and performance improvements.
  • Fixed an issue with purchasing NCoin through the Hongmoon Store.
  • Improved support for AZERTY keyboards.
  • Improved error messages.

 

 

 

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One thought on “Blade & Soul – Rising Waters Update

  1. Pingback: Blade & Soul – Daily Dash [ Feb. 10 – Apr. 12 ] | iTzDarkVoid

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