Heroes of the Storm – Lunar Update [ Feb.2,2016 ]

Heroes of the Storm‘s lastest patch introduces the first of the two announced Diablo universe Heroes, Li-Ming along with the addition of new art, shop bundles, and many more.


New Special Event: Lunar Festival 2016

We’re ringing in the new year with a brand new Lunar Festival event, which includes new and returning skins and bundles, as well as new Special Event quests and rewards! Be sure to complete your quests and pick up a few skins before our 2016 Lunar Festival event concludes on Tuesday, March 1.

  • New Special Event Quests
    • Play 25 Games
      • Complete 25 games in Versus A.I., Quick Match, or Ranked play during the Lunar Festival 2016 event to earn a special Monkey Elder holiday portrait!
    • Catch the Monkey Elder
      • Each day during this year’s Lunar Festival event, you’ll receive a Special Event quest to catch the Monkey Elder.
      • Teams will have a 50% chance to spawn a Monkey Elder at the start of each game if any players on the team have not yet finished this quest for the day
      • Work together to follow and catch the Monkey Elder who will drop a Red Envelope that awards 100 gold to each ally with an active Monkey Elder Special Event quest.

New Portraits

  • New portrait rewards have been added! Unlock them by reaching Hero Level 10 with the following Heroes:
    • Cho’gall Combo – Cho, Gall
    • StarCraft II Protoss Heroes – Artanis, Tassadar, Zeratul

Replay Protocol Now Available

  • Hero Replay Protocol is now open source and available for use by players who wish to write or upgrade their own community-driven replay analysis tools.
  • Click here to learn more about Hero Replay Protocol, or follow this link to access our heroprotocol directly on GitHub.


NEW HERO : Li-Ming



Li-Ming, Rebellious Wizard, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of her Abilities.


  • Critical Mass
    • Participating in a Takedown refreshes all of your Ability cooldowns.

Basic Abilities

  • Magic Missiles (Q)
    • Fire three missiles toward a location, each damaging the first enemy it hits.
  • Arcane Orb [W]
    • Fire an orb that powers up as it travels, damaging the first enemy it hits. The amount of damage dealt is increased the farther the orb travels, up to 300%
  • Teleport (E)
    • Instantly teleport a short distance.

Heroic Abilities

  • Disintegrate (R)
    • Channel a powerful beam of energy, dealing heavy damage over 2.5 seconds to all enemies in its path. The direction of the beam follows your cursor.
  • Wave of Force (R)
    • Damage and knock all enemies away from the targeted area.



  • Bell Towers on Towers of Doom have received updated art to better represent the area of terrain blocked by the base of the Structure.
  • Cores are now each surrounded by a set of floating shields to better indicate when they are invulnerable.

Hero Abilities and Talents

  • The icons for many Talents that exist on the same Talent tier, and modify the same Ability, have received new color tints to help players more easily tell them apart at a glance.
  • The Imposing Presence Talent’s broken sword visual effect will now appear whenever the player is affected by any Attack Speed slow.
  • Several Talents that modify Heroes’ Basic Attacks have received updated button art.
  • The following Heroes have received updated Ability button art:
    • Anub’arak
    • Arthas
    • Diablo
    • Gazlowe
    • Murky


  • All Arthas Skins and Skin Variations have received facial animations.
  • The following Hero Skins have received additional visual polish for certain Abilities, which more closely match that Skin’s theme:
    • Spectre Illidan – Dive (Q), Sweeping Strikes [W], Metamorphosis (R), The Hunt (R)
    • Shan’do Illidan – Dive (Q), Sweeping Strikes [W], Metamorphosis (R), The Hunt (R)



  • New Bundles have been added for a limited time!
    • Star Princess Li-Ming Bundle
    • Lunar Festival 2016 Bundle
    • Nexus Heroine Bundle
    • Ultimate Nexus Heroine Bundle


  • Li-Ming has been added to the in-game Shop


  • New Mounts have been added for a limited time.
    • Star Chariot – Exclusively available through purchase of the Star Princess Li-Ming Bundle
    • Lunar Dragon – Exclusively available through purchase of the Lunar Festival 2016 Bundle
  • Mount Removals
    • 2015 Champion’s Nexagon

Price Reductions

  • Johanna’s prices have been reduced to $6.49 USD and 4,000 Gold.


  • New Skins
    • Star Princess Li-Ming
    • Lunar Jaina
    • Lunar Illidan



  • Level-up sounds, and enemy death sound effects have been updated to improve clarity.


  • Towers of Doom has received updated music.


  • Murky and Leoric have received unique death sound effects.


Custom Games

  • The lobby host may now choose Heroes for each A.I. player in Custom Game Lobbies using the new Pick Hero dropdown on the right side of each A.I. player slot.

In-Game UI

  • General
    • Killstreak Flames have been removed to improve clarity during gameplay.
    • Battleground objective UI for Blackheart’s Bay and Tomb of the Spider Queen will now indicate the total number of Doubloons and Gems each team currently has in its possession.
    • Health bars above Cores will now clearly indicate when that Core is invulnerable.
  • Floating Combat Text
    • Floating combat text has been visually reworked so that damage, healing, and other important numbers are easier to differentiate during battle.
      • Floating combat text numbers now fire away from the target in staggered directions, rather than stacking on top of one another.
      • Critical strikes have received updated art to make them more visually apparent.
    • Floating combat text numbers are now color coded to better indicate their sources:
      • Basic Attacks – Orange
      • Ability damage – Purple
      • Healing – Green
      • Shield – White
      • Mana Restored – Blue
      • XP – Gold
  • New Default Observer Interface
    • The new Replay and Observer Interface that was recently made available for testing has received additional improvements, and will now function as the default interface for all players while viewing Replays or observing live games.
      • Now that the new Observer Interface is enabled by default, the standalone version that was previously available for download is no longer supported.
      • Continuing to use the old standalone version of the interface may result in display issues. This can be resolved by heading to the Observer and Replay Options menu, and then selecting “Default” from the Observer Interface dropdown.
    • Read our recent blog post to learn more about the new interface.
  • Ping Spam Reduction
    • Reduced the frequency at which players can issue pings before they become unable to issue additional pings for a period of time.
    • The duration that ping-spamming players will be prevented from issuing additional pings has been increased.



  • Abilities or Talents that apply Invulnerability or Stasis will now also display a timer to indicate the duration of these effects.
  • Damage dealt by splash and cleave attacks will no longer trigger effects that would otherwise require a direct attack to trigger (ex: Block, Spell Shield, Imposing Presence, etc.)

Battleground Monsters

  • Battleground-specific creatures are now universally defined as Monsters (ex: Neutral Garden Terrors, Sky Temple Guardians, etc.)
  • Several Talents and Abilities have been changed to reflect this new categorization, and the following no longer affect Monsters:
    • Mercenary Lord
    • Johanna’s Knight Takes Pawn
    • Lunara’s Cruel Bloom
    • Rexxar’s Easy Prey and Bird of Prey
    • The Butcher’s Chop Meat
  • The following now affect Monsters:
    • Anub’arak’s Beetle, Juiced
    • Azmodan’s Demonic Smite
  • Several Talents that could previously trigger against both captured Mercenaries and Minions will now only affect Minions (ex: Seasoned Marksman, Black Soulstone, etc.)



  • Towers, Forts, and Keeps now deal 50% bonus damage to Heroes
  • Cores will now display an “Invulnerable” message if attacked by an enemy when no allied Keeps have been destroyed.
  • Structures can no longer be made Vulnerable

Developer Comments: The scaling changes we released in December made it so Heroes could dive into Structures with impunity during the early game. Increasing the damage that Structures deal to Heroes allows defending players to feel a bit safer. We are exploring other fixes to help Structures feel more meaningful throughout the game and will release them when they are ready.

Dragon Shire

  • Dragon Knight
    • Damage reduction from Structures increased from 50% to 60%
    • Savage Charge [W]
      • Channel time reduced from 1.125 to 0.75 seconds
      • Cooldown increased from 8 to 10 seconds

Developer Comments: Since the Dragon Knight is flagged as a Hero, the increased structure damage was doing too much damage; Increasing Rubble Maker’s effectiveness to compensate felt appropriate.

Savage Charge felt like a dead button a lot of the time due to the Ability’s long channel time. This change has made the button feel a lot better to press.

Infernal Shrines

  • The minimap now more clearly indicates when a Shrine is ready to activate
  • Arcane Punisher
    • Arcane Sentry damage reduced by 20%

Developer Comments: The Arcane Punishers have shown to be more effective than their Frozen and Mortar counterparts, so we lowered their Arcane Sentry damage to bring them more in line with other Punisher types.

Towers of Doom

  • Ownership of nearby Bell Towers will no longer determine which lane Sapper Mercenaries will travel down. The two southern Sapper camps will now always travel down the bottom lane.
  • Text has been added to the Tunnels to help clarify their one-way use.

Try Mode

  • A new Healing Dummy has been added above the existing Target Dummy, that calculates healing and healing over time.



  • Block charges are now tracked in the buff bar next to the Hero portrait, and a timer has been added to show the time remaining until a new charge is generated.

Focused Attack

  • Basic Attack damage bonus reduced from 75% to 60%

Developer Comments: The talent is doing a bit too much damage over the course of the game. We like that it is a highly contested pick on Basic Attack Heroes, but want to bring its overall power down a bit.



  • Shove (Talent) moved from Level 16 to Level 1
    • Cooldown increased from 15 to 40 seconds
    • Can no longer be used while Cho is mounted
  • Eye of Kilrogg (Talent)
    • Cast range increased by 33%
    • Maximum charge count increased from 2 to 4
  • Psychotic Break (Talent)
    • Cooldowns for Shadowflame (Q), Dread Orb [W], and Gall’s Heroic Abilities are now cleared and can be cast immediately upon death
    • Now provides a passive, permanent 5% Ability Power bonus
  • Hurry Up, Oaf! (Z)
    • Spurred Onward (Talent)
      • Now also increases the initial Movement Speed bonus to 70%
  • Shadowflame (Q)
    • Double Trouble (Talent)
      • The functionality of this Talent has changed
      • Shadowflame’s cooldown is reduced by 1 second if it hits an enemy Hero affected by Cho’s Consuming Blaze
    • Shadowflare (Talent) moved from Level 1 to Level 16
      • Enemies hit are now slowed by 25% for 1 second
  • Runic Blast (E)
    • Siphoning Runes (Talent) removed
    • New Talent (Level 4): Runic Persistence
      • Runic Blast no longer destroys Cho’s Rune Bomb
  • Twisting Nether (R)
    • Damage increased from 342 (+4% per level) to 415 (+5% per level)
    • Slow amount increased from 40% to 50%

Developer Comments: A few months of data have given us a good idea about which of Gall’s talents are under and over performing. We have made some balance changes and talent swaps to help these issues.



  • Basic Attack damage increased from 74 (+4% per level) to 78(+4% per level)



  • Ring of Frost (R)
    • Ring of Frost’s inner-area radius now properly matches the Ability’s visual effects



  • Lunara’s Basic Attack has received responsiveness improvements
  • Ranged Basic Attack animation speed increased by 50%.
  • Melee Basic Attack animation speed increased by 300% to match the ranged animation’s new speed
  • Wisp (E)
    • Mana cost reduced from 50 to 30
    • Cooldown decreased from 45 to 30 seconds, but its duration has not been changed


  • Conjurer’s Pursuit (Talent) removed
  • Gathering Power (Talent) removed
  • Envenom (Talent) removed
  • Headshot (Talent) removed
  • Spell Shield (Talent) removed
  • Overdrive (Talent) removed
  • Bolt of the Storm (Talent) removed
  • Permanent Cloak, Sniper (Trait)
    • Advanced Cloaking (Talent) redesigned and moved from Level 13 to Level 1
      • Now increases Nova’s Movement Speed by 30% while Cloaked
    • New Talent (Level 1): Tactical Espionage
      • Regenerate 4 Mana per second while Stealthed
    • New Talent (Level 20): Ghost Protocol
      • Activate to gain Stealth for 2 seconds. Taking damage, attacking, or using Abilities will not break Stealth during this time
  • Snipe (Q)
    • Damage reduced from 335 (+4% per level) to 268(+4% per level)
    • Cost reduced from 65 to 60 Mana
    • Cooldown reduced from 10 to 8 seconds
    • Psi-Op Rangefinder (Talent) removed
    • Ambush Snipe (Talent) removed
    • Railgun (Talent) removed
    • Explosive Round (Talent) moved from Level 7 to Level 13
      • Area of effect radius increased by 75%
    • Perfect Shot (Talent) redesigned and moved from Level 4 to Level 16
      • Hitting an enemy Hero with Snipe reduces its cooldown by 4 seconds
    • New Talent (Level 7): Snipe Master
      • Hitting an enemy Hero with Snipe increases subsequent Snipe damage by 5%. Stacks up to 10 times. All stacks are lost if Snipe misses an enemy Hero
    • New Talent (Level 13): Psionic Efficiency
      • Increases Snipe range by 10% and removes its Mana cost
  • Pinning Shot [W]
    • Range increased by approximately 18% in order to match Nova’s Basic Attack range
    • Tazer Rounds (Talent) removed
    • Covert Ops (Talent) moved from Level 7 to Level 1
      • Bonus to Pinning Shot’s Movement Speed slow increased from 1% to 2% per second
    • New Talent (Level 1): Longshot
      • Pinning Shot range increased by 30%
      • Pinning Shot also increases the range of the next Basic Attack by 30%
    • New Talent (Level 13): Double Tap
      • Pinning Shot now stores up to two charges
  • Holo Decoy (E)
    • Double Fake (Talent) removed
    • Remote Delivery (Talent) has been changed
      • No longer reduces Holo Decoy’s cooldown
      • In addition to providing 100% increased cast range, now also grants a 50% vision range bonus to Holo Decoys
    • Lethal Decoy (Talent) moved from Level 13 to Level 16
      • Holo Decoy damage increased from 25% to 40%
    • New Talent (Level 4): Rapid Projection
      • Reduces Holo Decoy’s cooldown and Mana cost by 40%
    • New Talent (Level 4): Holo Stability
      • Increases the duration of Holo Decoys from 5 to 12 seconds

Developer Comments: Nova is a crowd favorite, and always at the top of our most played list. When we sat down to talk about what we wanted to do for her, we quickly realized that a slight Talent shuffle was not going to be possible. We wanted to keep her playstyle as similar to live as possible while also addressing some of our core concerns with her, which were:

  • She can be very frustrating to play against for newer players.
  • She isn’t viable in competitive play.
  • Her Talent pick rates were not great.

This new direction for Nova addresses the first two issues by lowering her overall burst potential, while increasing her damage output overall. The most noticeable way we did this was through lowering both her Snipe cooldown and damage. For the third concern, we decided to do an overarching sweep of her Talents, removing the ones that weren’t working, and created some new ones that should offer interesting choices that promote Nova’s roaming and ganking nature. We realize that this is a slight departure from her long history of burst damage, but feel it is a better direction for her in the long run. We are watching her very carefully in order to react quickly and tune accordingly.


  • Lamb to the Slaughter (R)
    • Invulnerability and Unstoppable now suppress the chain effect, rather than remove it
    • Stasis effects no longer remove the chain
    • Enemy Heroes affected by Lamb to the Slaughter can no longer enter the Dragon Knight, Garden Terror, or Lt. Morales’ Medivac, and Tyrael can no longer cast Judgment

Developer Comments: We really like what Lamb to the Slaughter brings to The Butcher’s kit, but felt there were too many hard counters to it. These changes should help make The Butcher’s target feel more like they should when bound to a stake: scared and helpless.


  • Overkill (Q)
    • A range indicator will now display while Overkill is active, and when hovering the cursor over the Ability icon. This is only visible to Tychus


  • Cleave (Q)
    • Damage increased from 189 (+4% per level) to 200 (+4% per level)
  • Shadow Assault (R)
    • Range increased by approximately 37%
    • A range indicator will now display while Shadow Assault is active, and when hovering the cursor over the Ability icon
    • Duration reduced from 6 to 4 seconds
    • Mana cost reduced from 100 to 50
    • Cooldown decreased from 100 to 45 seconds

Developer Comments: Being able to cast Shadow Assault more frequently and stick to his target better should help make Zeratul a lot more lethal when he chooses to give up the massive amount of utility that Void Prison brings.




  • Symbiote (Q)
    • Stab (Q)
      • Damage increased from 108 (+4% per level) to 113 (+4% per level) 
    • Spike Burst [W]
      • Damage increased from 106 (+4% per level) to 111 (+4% per level)

Developer Comments: Buffs. Acceptable.



  • General of Hell (Trait)
    • Will no longer dismount Azmodan on use



  • Salvager (Trait)
    • Will now dismount Gazlowe on activation
  • Rock-It! Turret (Q)
    • Clockwerk Steam Fists (Talent)
      • Duration bonus for active Rock-It! Turrets increased from 1 to 1.5 seconds per Basic Attack
  • Deth Lazor [W]
    • Goblin Fusion (Talent)
      • Additional charge level damage bonus increased from 25% to 50%
  • Xplodium Charge (E)
    • Mana cost reduced from 70 to 60




  • Innervate (Trait) (D)
    • Mana return increased from 15% to 20% of the target’s maximum Mana
    • Versatile (Talent)
      • Bonus to Innervate’s Mana return increased from 25% to 30% of the target’s maximum Mana

Developer Comments: We really like that Malfurion can act as a partial Mana-battery to teammates and that he has great synergy with heavy Mana-users. We wanted to play this up while also making Versatile a more attractive Talent pick.


  • Forward Momentum (Talent) removed
  • Spell Shield (Talent) removed
  • Healing Totem (Talent) moved from Level 1 to Level 4
    • Cooldown reduced from 60 to 30 seconds
  • The following activated Talents will now dismount Rehgar when used in Ghost Wolf form:
    • Blood for Blood
    • Cleanse
    • Healing Totem
    • Rewind
  • Ghost Wolf (Z)
    • Basic Attacks while in Ghost Wolf form now gain the effects of Feral Lunge, causing Rehgar to lunge toward the target, dealing 100% bonus damage
    • Casting Bloodlust no longer causes Rehgar to leave Ghost Wolf form
    • Feral Lunge (Talent) removed
    • Shadow Wolf (Talent) removed
    • Healing Surge (Talent) removed
    • New Talent (Level 1): Wolf Run
      • Increases Ghost Wolf Movement Speed bonus from 30% to 40%
    • New Talent (Level 7): Blood and Thunder
      • Basic Attacks while in Ghost Wolf form reduce Basic Ability cooldowns by 2 seconds
    • New Talent (Level 16): Hunger of the Wolf
      • Basic Attacks while in Ghost Wolf form also deal 5% of target’s maximum Health as damage and heal Rehgar for 5% of his maximum Health
  • Chain Heal (Q)
    • Primary target Healing increased from 297 (+4% per level) to 372 (+4% per level) Health
    • Mana cost reduced from 70 to 65
    • Chain Reaction (Talent) removed
    • Spiritwalker’s Grace (Talent) moved from Level 1 to Level 4
      • Mana cost reduction decreased from 25 to 20
    • Tidal Waves (Talent) redesigned and moved from Level 16 to Level 13
      • Now reduces Chain Heal’s cooldown by 1 second for every Hero hit
    • New Talent (Level 13): Earthliving Enchant
      • When Chain Heal heals an allied Hero that is below 50% Health, they are also healed for an additional 200 (+4% per level) Health over 5 seconds
  • Lightning Shield [W]
    • Damage increased from 31 (+4% per level) to 36 (+4% per level) per tick
    • Empowering Charge (Talent) removed
    • Reactive Spark (Talent) removed
    • Lightning Bond (Talent) moved from Level 16 to Level 1
      • The Lightning Shield automatically granted to Rehgar no longer benefits from Talents
    • Earth Shield (Talent) moved from Level 7 to Level 13
      • Target now gains a Shield equal to 15% of their maximum Health, instead of a flat value
    • New Talent (Level 1): Electric Charge
      • Increases Lightning Shield radius by 33%
    • New Talent (Level 16): Rising Storm
      • Lightning Shield’s next damage effect is increased by 20% every time it damages an enemy Hero. Stacks up to 10 times
  • Earthbind Totem (E)
    • Area of effect radius increased by approximately 16%
    • Mana cost reduced from 60 to 50
    • Earth Shield (Talent) moved from Level 7 to Level 13
      • Now targets gain a Shield equal to 15% of their maximum Health, instead of a flat value
    • Earthgrasp Totem (Talent)
      • Increases the initial Slow duration from 1 to 1.5 seconds
    • New Talent (Level 7): Totemic Projection
      • Reactivate Earthbind Totem to relocate it. The totem maintains its current Health and duration
  • Ancestral Healing (R)
    • Cooldown increased from 70 to 80 seconds
  • Bloodlust (R)
    • Gladiator’s War Shout (Talent) redesigned
      • Each ally affected by Bloodlust now heals for 30% of their Basic Attack damage dealt to their primary target

Developer Comments: The Talent system is incredibly complex, and we continue to learn more about its nuances every day. As our philosophies grow and change, we attempt to utilize them in our Hero updates. Rehgar’s changes were driven by this, and will help us learn even more in the future. Here’s a very brief explanation:

  • Rehgar was usually brought to teams as a main support, which meant players were heavily incentivized to pick every healing option available to him. We tried to rectify this by placing healing Talents against each other on the same Talent tier. Of course, this removes some of his healing power as players cannot stack each Talent, so we also increased his base power to compensate. Our hope is that these changes will allow Rehgar players to be a more aggressive while supporting their team, which was always his design intent.


  • Searing Arrows (Talent)
    • Will now dismount Tyrande on activation


  • Hammer of Justice (E)
    • Can no longer be cast on Structures



  • I AM Hurrying! (Talent) moved from Level 13 to Level 7
    • Duration of Gall’s Hurry Up, Oaf! (Z) increased from 1 to 1.5 seconds
  • Surging Fist (Q)
    • Frenzied Fists (Talent) moved from Level 7 to Level 16
      • Attack Speed bonus increased from 50% to 100%
      • Now lasts for 4 seconds instead of the next two Basic Attacks
    • Surge of Stamina (Talent) redesigned and moved from Level 16 to Level 13
      • Surging Fist now grants 50% Relentless for 5 seconds
  • Consuming Blaze [W]
    • Seared Flesh (Talent) redesigned and no longer tied to Consuming Blaze
      • Every third consecutive Basic Attack against the same target deals 75% bonus damage

Developer Comments: Similar to Gall, a few months of data have given us a good idea about which of Cho’s Talents are under and over performing. We have made some balance changes and Talent swaps to help these issues.


  • Seismic Slam [W]
    • Primary target damage reduced from 192 (+4% per level) to 176 (+4% per level)
    • Splash damage decreased from 48 (+4% per level) to 44 (+4% per level)

Developer Comments: Overall, we are really happy with Sonya, but her burst potential was a bit higher than we were comfortable with.



  • Resolved an issue that could cause players using Windows 10 machines to experience high CPU and disk usage when launching the Heroes client.
  • AI-piloted Dragon Knights and Garden Terrors can now properly follow the player when pinged.
  • Sounds will no longer continue to play on Mac machines while the Heroes client is in the background if the Play in Background setting is disabled.
  • Mouse clicks should now more accurately reflect the target model’s shape on Low graphic settings.
  • Corrected several typos and tooltip errors across several aspects of the game.


  • The sand-themed visual effects for Bikini Stitches’s Devour are no longer being used by other Stitches skin variations.
  • The tree ornament visual effects for Greatfather Winter Stitches’ Putrid Bile are no longer being used by other Stitches skin variations.


  • Missiles will now travel at one consistent speed on Towers of Doom.
  • AI players on Towers of Doom will no longer path through the opposing team’s invulnerable defenses when traveling from the enemy’s side of the Battleground to an active Altar.
  • Diagonally placed shrubs will now properly hide Heroes within them.
  • Pinging the Tunnel Entrance on Towers of Doom in a French game client will now display the proper message in French.
  • Players punted out of an enemy Hall of Storms will no longer be persistently stunned if an enemy unit blocked the path of the punt.
  • The Toggle Cooldowns button in Try Mode will now properly reset the cooldowns for Azmodan’s Sin’s Grasp and Uther’s Benediction Talents.

Heroes and Talents

  • Abathur players will no longer become stuck in Symbiote mode if the Symbiote target is displaced by a respawning Bell Tower on Towers of Doom.
  • Silences will no longer prevent Heroes from entering a Dragon Knight or Garden Terror.
  • Fixed an issue that prevented Chen from traveling through the intended target using Flying Kick.
  • Chen’s Abilities will no longer grant him 3 extra Brew when using an Ability while channeling Fortifying Brew.
  • Fixed a bug that could prevent Gall from receiving the Will of Gall activated Talent if Cho selected the Talent while channeling to enter Lt. Morales’ Medivac.
  • The activation timer for Gall’s Runic Blast now increases appropriately after taking the Bomb’s Away Talent.
  • Jaina’s Ring of Frost now properly affects enemies that overlap the inner-edge of the Ability’s targeting ring.
  • Muradin’s Dwarf Toss will no longer cause him to become stuck inside of Gates.
  • Murky’s Pufferfish should now be easier to click when attempting to destroy it with Basic Attacks
  • Murky’s Egg will no longer briefly display on the minimap if he is killed by Nova’s Pinning Shot.
  • Nova’s Crippling Shot Talent will no longer allow Holo Decoys’ Pinning Shots to make the target Vulnerable without the Lethal Decoy Talent.
  • Malfurion’s Innervate can no longer be cast on Misha.
  • Fixed an issue that could allow additional Mishas to spawn if Rexxar was killed by immolation damage.
  • Sgt. Hammer’s Siege Mode will no longer visually persist if she is interrupted while casting Siege Mode.
  • Players can no longer accidentally queue Abilities or Activated Talents while Gorged by Stitches.
  • Lethal damage will no longer improperly trigger the cooldown for Tassadar’s Prescience Talent.
  • Tychus can now properly use a Healing Fountain while in Odin form.
  • Fixed an issue that caused Tyrande’s Sentinel to deal reduced damage against targets at close range after learning the Ranger Talent.
  • Tooltips for Zagara’s Hunter Killer now list the proper cooldown duration.
  • Fixed an issue that could cause floating combat text numbers to display if a timed-life unit’s duration expired.
  • The tooltip for Zeratul’s Permanent Cloak Trait now properly indicates that using Abilities will reveal him.


  • The Spider Queen’s voiceover will now play appropriately when triggering objectives on Tomb of the Spider Queen.

User Interface

  • Fixed an issue that could allow the Team League portrait border and ranking to be displayed during Hero League loading screens, and vice versa.
  • The Friend Bonus icon will no longer appear inactive after adding a new friend while both players were in a party.
  • Skins and Skin Variations in the Most Played this Season section of the Player Profile will no longer disappear after mousing over them.

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