Maplestory GMS v.169 – GMS Kinesis compared to KMS

Kinesispatch notes have been revealed and his skill will not be 100% identical to his KMS counterpart. Here are the differences, essentially GMS’ Kinesis is much stronger than KMS’.


Differences:

Skill KMS GMS
Ultimate - Material Ultimate: Material: Lift a giant structure nearby and smash it down into enemies in front of you. (max level: 10) Level 1:

Consumes 10 Psychic Points. Deals 350% damage on up to 12 enemies.

Level 10:

Consumes 10 Psychic Points. Deals 530% damage on up to 12 enemies.

N/A
Ultimate – Metal Press: At Master Level: Damage: 120% / Number of Attacks: 10 / Max Enemies Hit: 12 / PP Cost: 7 / Master Level: 10 N/A Ultimate – Metal Press:

At Master Level: Damage: 120% / Number of Attacks: 10 / Max Enemies Hit: 12 / PP Cost: 7 / Master Level: 10

2nd Job Ultimate Passive [Passive Effect] Ultimate – Material’s final damage is permanently increased by 530%. [Passive Effect] Ultimate – Metal Press Damage: +130%
Psychic Shield Psychic Shield: Create a dense film of telekinetic energy around yourself to protect your body. (max level: 10) Level 1:

Increase your defense and magic defense by 165 and avoid by 22% for 126 seconds.

Level 10:

Increase your defense and magic defense by 300 and avoid by 40% for 180 seconds.

Psychic Armor: At Master Level: Weapon DEF: +300 / Magic DEF: +300 / Avoidability: +20% / Duration: 180 sec / Master Level: 10
Immanence 2 Immanence 2: Extrasensory power enhances your body’s cells to beyond their abilities. (max level: 10) Level 1:

Permanently increases your HP by 31%, magic attack by 1, jump by 1, speed by 1, and maximum speed by 1.

Level 10:

Permanently increases your HP by 40%, magic attack by 10, jump by 10, speed by 10, and maximum speed by 10.

Mental Strength: At Master Level: Max HP: +20% / Magic ATT: +10 / Jump: +10 / Speed: +10 / Max Speed: +10 / Master Level: 10
Psychic Ground Psychic Ground: Using Psychic Force, create a psychic area. You can also activate this skill by pressing ↑ + Psychic Force. After the area is created, enemies within it will have their defense and movement speed decreased and will take increased damage from Psychic attacks. (max level: 10) Level 1:

Up to 5 enemies in the area will have their movement speed reduced, their defense reduced by 2x that amount, and the damage they take will be increased, 3 second duration. [Charges 1 Psychic Point after being used.] There is a cooldown of 3 seconds.
Level 10:

Up to 5 enemies in the area will have their movement speed reduced, their defense reduced by 2x that amount, and the damage they take will be increased, 12 second duration. [Charges 1 Psychic Point after being used.] There is a cooldown of 3 seconds.

Mind Tremor:

Can also be used by holding up and using Psychic Force: At Master Level: Max Enemies Hit: 5, DEF Reduction and Received Final Damage: +10% / DEF Reduction and Final Damage Increase is Double the amount of monsters effected in the area / Duration: 10 sec / Cooldown: 10 sec / PP Recovery: 1 / Master Level: 10

Ultimate - Train Ultimate: Train: 

Lift a giant train and make it crash down in front of you continuously. (required skill: level 10 Ultimate: Deep Impact) (max level: 10)

Level 1:

Consumes 28 Psychic Points. Deals 71% damage 8 times on up to 5 enemies for 12 seconds. Ultimate: Material’s final damage is permanently increased by 150%p. Ultimate: Deep Impact’s final damage is permanently increased by 73%p.

Level 10:

Consumes 38 Psychic Points. Deals 80% damage 8 times on up to 5 enemies for 12 seconds.

[Passive Effect]

Ultimate: Material’s final damage is permanently increased by 600%p.

[Passive Effect]

Ultimate: Deep Impact’s final damage is permanently increased by 100%p.

Ultimate – Trainwreck:

At Master Level: Damage: 120% / Number of Attacks: 6 / Max Enemies Hit: 5 / Duration: 12 sec / Ultimate – Trainwreck Damage during damage duration: -5% / Master Level: 10

 

[Passive Effect] Ultimate – Metal Press Damage: +140%

[Passive Effect] Ultimate – Deep Impact: +100%

Telekinesis Telekinesis: Kinesis’ attacks have a chance to create an additional attack using telekinesis. This skill will not activate on Ultimate skills, Psychic Force, Psychic Shot, Psychic Drain, or Ever Psychic. (max level: 10) Level 1:

When attacking, there is a 64% chance to use nearby objects to attack an enemy for 192% damage automatically.

Level 10:

While attacking, there is a 100% chance to use nearby objects to attack an enemy for 210% damage automatically.

Kinetic Combo: Chance for an additional attack when using certain skills: At Master Level: Damage: 350% / Activation Chance: 70% / Master Level: 10
Psychic Shield 2 (Distort) Psychic Shield 2 (Distortion): Enhances Psychic Shield. By creating a certain flow, Psychic Shield’s effects are enhanced.  (required skill: level 20 Psychic Shield) (max level: 10) Level 1:

Increase your defense and magic defense by 320, avoid by 40%, and Stance by 55% for 180 seconds.

Level 10:

Increase your defense and magic defense by 500, avoid by 4%, and Stance by 100% for 180 seconds.

Psychic Bulwark:

At Master Level: Weapon DEF: +500 / Magic DEF: +500 / Stance: +100% / Master Level: 10

Mitigation Mitigation: Using the power of telekinesis, mitigate the effects of enemies’ attacks, permanently decreasing damage taken. (max level: 10) Level 1:

Permanently absorb 22% of the damage you take.

Level 10:

Permanently absorb 40% of the damage you take.

At Master Level: Damage Taken: -15% / Master Level: 10
Psychic Force Psychic Force: Using the power of telekinesis, push a large number of enemies forward, dealing damage over time. (max level: 10) Level 1:

Knockback up to 4 enemies in front of you. Enemies hit will take 10% damage every second for 6 seconds and will take 10% increased damage from Kinesis’ attacks. Permanently increases your magic attack by 1. [Charges 1 Psychic Point after being used.]

Level 10: 

Knockback up to 4 enemies in front of you. Enemies hit will take 10% damage every second for 6 seconds and will take 10% increased damage from Kinesis’ attacks. Permanently increases your magic attack by 10. [Charges 1 Psychic Point after being used.]

At Master Level: Damage Over Time: 20% / Max Enemies Hit: 4 / Duration: 6 sec / Damage Increase During Damage Over Time: 10% per sec / Final damage received from Kinesis attack while Damage Over Time is applied: +10% / Cooldown: 1 sec / PP Recovery: 1 / Master Level: 10
Psychic Force 2 Psychic Force 2: Enhances Psychic Force. Using the power of telekinesis, push a certain number of enemies forward or use this skill with the ↓ key to push them downwards. (required skill: level 10 Psychic Force) (max level: 10) Level 1: 

Push up to 6 enemies. Enemies hit will take 25% damage every second for 6 seconds and will take 10% increased damage from Kinesis’ attacks. Permanently increases your magic attack by 1. [Charges 1 Psychic Point after being used.]

Level 10: 

Push up to 6 enemies. Enemies hit will take 25% damage every second for 6 seconds and will take 10% increased damage from Kinesis’ attacks. Permanently increases your magic attack by 10. [Charges 1 Psychic Point after being used.]

Psychic Blast: Activates by holding down  and using Psychic Force: At Master Level: Damage Over Time: 40% / Max Enemies Hit: 6 / Duration: 6 sec / Damage Increase During Damage Over Time: 25% per sec / Final damage received from Kinesis attack while Damage Over Time is applied: +15% / Cooldown: 1 sec / PP Recovery: 1 / Master Level: 10

 

[Passive Effect] Magic ATT: +10

Psychic Force 3 Psychic Force 3: Psychic Force’s final state. Using a stronger power of telekinesis, push a certain number of enemies forward or use this skill with the ↓ key to push them downwards. (required skill: level 10 Psychic Force 2) (max level: 10) Level 1:

Knockback or push down up to 8 enemies. Enemies hit will take 50% damage every second for 6 seconds and will take 10% increased damage from Kinesis’ attacks. Permanently increases your magic attack by 1. [Charges 1 Psychic Point after being used.]

Level 10: 

Knockback or push down up to 8 enemies. Enemies hit will take 50% damage every second for 6 seconds and will take 10% increased damage from Kinesis’ attacks. Permanently increases your magic attack by 10. [Charges 1 Psychic Point after being used.]

Psychic Assault: Activates by holding down  and using Psychic Force / At Master Level: Damage Over Time: 75% / Max Enemies Hit: 8 / Duration: 6 sec / Damage Increase During Damage Over Time: 50% per sec / Final damage received from Kinesis attack while Damage Over Time is applied: +20% / Cooldown: 1 sec / PP Recovery: 1 / Master Level: 10

[Passive Effect] Magic ATT: +10

Ultimate Psychic Shot Ultimate: Psychic Shot: Using telekinesis to control enemies and objects, change them into strong projectiles. This skill will level up with Psychic Grab 2. (max level: 30) Level 1:

Consumes 3 Psychic Points, throw away all controlled objects/enemies, dealing 597% damage 1 time per controlled object/enemy on all enemies in front of you.

Level 30:

Consumes 3 Psychic Points, throw away all controlled objects/enemies, dealing 800% damage 1 time per controlled object/enemy on all enemies in front of you.

Shots out enemies and objects lifted from Psychic Grab: At Master Level: Damage: 300% / Number of Attacks: 3 / Enemy DEF: -15% / Duration: 10 sec / PP Cost: 5 / Master Level: 30 / Requires Mastery Book
Ultimate B.P.M Ultimate: B.P.M: Attack enemies in front of you with concentrated telekinetic force continuously. On/off skill. (max level: 20) Level 1:

Consumes 1 Psychic Point every time this skill activates. Deals 71% damage 10 times on up to 3 enemies continuously. There is a cooldown of 3 seconds. Ultimate: Material’s final damage is permanently increased by 390%p. Ultimate: Deep Impact’s final damage is permanently increased by 137%p. Ultimate: Train’s final damage is permanently increased by 22%p.

Level 20:

Consumes 1 Psychic Point every time this skill activates. Deals 90% damage 10 times on up to 3 enemies continuously. There is a cooldown of 3 seconds.

Ultimate: Material’s final damage is permanently increased by 1340%p.

Ultimate: Deep Impact’s final damage is permanently increased by 270%p.

Ultimate: Train’s final damage is permanently increased by 60%p.

Skill can be toggled on or off: At Master Level: Damage: 150% / Number of Attacks: 7 / Enemies Hit: 3 / Cooldown: 3 sec / PP will continuously drain while skill is active / Master Level: 20 / Requires Mastery Book

[Passive Effect] Ultimate – Metal Press Damage: +310%

[Passive Effect] Ultimate – Deep Impact: +270%

[Passive Effect] Ultimate – Trainwreck: +100%

Psychic Ground 2 Psychic Ground 2: Using an even stronger Psychic Force, create a psychic area. You can activate this skill by pressing ↑ + Psychic Force. After the area is created, enemies within it will have their defense and movement speed decreased and will take increased damage from Psychic attacks. (required skill: level 10 Psychic Ground) (max level: 20) Level 1:

Deals 310% damage on up to 5 enemies when first used. Up to 5 enemies in the area will have their movement speed reduced, their defense reduced by 3x that amount, and the damage they take will be increased, 12 second duration. [Charges 1 Psychic Point after being used.] There is a cooldown of 3 seconds.

Level 20: 

Deals 500% damage on up to 5 enemies when first used. Up to 5 enemies in the area will have their movement speed reduced, their defense reduced by 3x that amount, and the damage they take will be increased, 12 second duration. [Charges 1 Psychic Point after being used.] There is a cooldown of 3 seconds.

Mind Quake: Improves Mind Tremor: At Master Level: Can also be used by holding up and using Psychic Force: At Master Level: Damage: 500% / Number of Attacks: 1 / Max Enemies Hit: 5, DEF Reduction and Received Final Damage: +10% / DEF Reduction and Final Damage Increase is Triple the amount of monsters effected in the area / Duration: 10 sec / Cooldown: 10 sec / PP Recovery: 1 / Master Level: 20 / Requires Mastery Book
Ultimate Psychic Shot Ultimate: Psychic Shot: Using telekinesis to control enemies and objects, change them into strong projectiles. This skill will level up with Psychic Grab 2. (max level: 30) Level 1:

Consumes 3 Psychic Points, throw away all controlled objects/enemies, dealing 597% damage 1 time per controlled object/enemy on all enemies in front of you.

Level 30:

Consumes 3 Psychic Points, throw away all controlled objects/enemies, dealing 800% damage 1 time per controlled object/enemy on all enemies in front of you.

Shots out enemies and objects lifted from Psychic Grab: At Master Level: Damage: 300% / Number of Attacks: 3 / Enemy DEF: -15% / Duration: 10 sec / PP Cost: 5 / Master Level: 30 / Requires Mastery Book
Ultimate B.P.M Ultimate: B.P.M: Attack enemies in front of you with concentrated telekinetic force continuously. On/off skill. (max level: 20) Level 1:

Consumes 1 Psychic Point every time this skill activates. Deals 71% damage 10 times on up to 3 enemies continuously. There is a cooldown of 3 seconds. Ultimate: Material’s final damage is permanently increased by 390%p. Ultimate: Deep Impact’s final damage is permanently increased by 137%p. Ultimate: Train’s final damage is permanently increased by 22%p.

Level 20:

Consumes 1 Psychic Point every time this skill activates. Deals 90% damage 10 times on up to 3 enemies continuously. There is a cooldown of 3 seconds.

Ultimate: Material’s final damage is permanently increased by 1340%p.

Ultimate: Deep Impact’s final damage is permanently increased by 270%p.

Ultimate: Train’s final damage is permanently increased by 60%p.

Skill can be toggled on or off: At Master Level: Damage: 150% / Number of Attacks: 7 / Enemies Hit: 3 / Cooldown: 3 sec / PP will continuously drain while skill is active / Master Level: 20 / Requires Mastery Book

[Passive Effect] Ultimate – Metal Press Damage: +310%

[Passive Effect] Ultimate – Deep Impact: +270%

[Passive Effect] Ultimate – Trainwreck: +100%

Psychic Ground 2 Psychic Ground 2: Using an even stronger Psychic Force, create a psychic area. You can activate this skill by pressing ↑ + Psychic Force. After the area is created, enemies within it will have their defense and movement speed decreased and will take increased damage from Psychic attacks. (required skill: level 10 Psychic Ground) (max level: 20) Level 1:

Deals 310% damage on up to 5 enemies when first used. Up to 5 enemies in the area will have their movement speed reduced, their defense reduced by 3x that amount, and the damage they take will be increased, 12 second duration. [Charges 1 Psychic Point after being used.] There is a cooldown of 3 seconds.

Level 20: 

Deals 500% damage on up to 5 enemies when first used. Up to 5 enemies in the area will have their movement speed reduced, their defense reduced by 3x that amount, and the damage they take will be increased, 12 second duration. [Charges 1 Psychic Point after being used.] There is a cooldown of 3 seconds.

Mind Quake: Improves Mind Tremor: At Master Level: Can also be used by holding up and using Psychic Force: At Master Level: Damage: 500% / Number of Attacks: 1 / Max Enemies Hit: 5, DEF Reduction and Received Final Damage: +10% / DEF Reduction and Final Damage Increase is Triple the amount of monsters effected in the area / Duration: 10 sec / Cooldown: 10 sec / PP Recovery: 1 / Master Level: 20 / Requires Mastery Book
Ultimate Psychic Shot Ultimate: Psychic Shot: Using telekinesis to control enemies and objects, change them into strong projectiles. This skill will level up with Psychic Grab 2. (max level: 30) Level 1:

Consumes 3 Psychic Points, throw away all controlled objects/enemies, dealing 597% damage 1 time per controlled object/enemy on all enemies in front of you.

Level 30:

Consumes 3 Psychic Points, throw away all controlled objects/enemies, dealing 800% damage 1 time per controlled object/enemy on all enemies in front of you.

Shots out enemies and objects lifted from Psychic Grab: At Master Level: Damage: 300% / Number of Attacks: 3 / Enemy DEF: -15% / Duration: 10 sec / PP Cost: 5 / Master Level: 30 / Requires Mastery Book
Ultimate B.P.M Ultimate: B.P.M: Attack enemies in front of you with concentrated telekinetic force continuously. On/off skill. (max level: 20) Level 1:

Consumes 1 Psychic Point every time this skill activates. Deals 71% damage 10 times on up to 3 enemies continuously. There is a cooldown of 3 seconds. Ultimate: Material’s final damage is permanently increased by 390%p. Ultimate: Deep Impact’s final damage is permanently increased by 137%p. Ultimate: Train’s final damage is permanently increased by 22%p.

Level 20:

Consumes 1 Psychic Point every time this skill activates. Deals 90% damage 10 times on up to 3 enemies continuously. There is a cooldown of 3 seconds.

Ultimate: Material’s final damage is permanently increased by 1340%p.

Ultimate: Deep Impact’s final damage is permanently increased by 270%p.

Ultimate: Train’s final damage is permanently increased by 60%p.

Skill can be toggled on or off: At Master Level: Damage: 150% / Number of Attacks: 7 / Enemies Hit: 3 / Cooldown: 3 sec / PP will continuously drain while skill is active / Master Level: 20 / Requires Mastery Book

[Passive Effect] Ultimate – Metal Press Damage: +310%

[Passive Effect] Ultimate – Deep Impact: +270%

[Passive Effect] Ultimate – Trainwreck: +100%

Psychic Ground 2 Psychic Ground 2: Using an even stronger Psychic Force, create a psychic area. You can activate this skill by pressing ↑ + Psychic Force. After the area is created, enemies within it will have their defense and movement speed decreased and will take increased damage from Psychic attacks. (required skill: level 10 Psychic Ground) (max level: 20) Level 1:

Deals 310% damage on up to 5 enemies when first used. Up to 5 enemies in the area will have their movement speed reduced, their defense reduced by 3x that amount, and the damage they take will be increased, 12 second duration. [Charges 1 Psychic Point after being used.] There is a cooldown of 3 seconds.

Level 20: 

Deals 500% damage on up to 5 enemies when first used. Up to 5 enemies in the area will have their movement speed reduced, their defense reduced by 3x that amount, and the damage they take will be increased, 12 second duration. [Charges 1 Psychic Point after being used.] There is a cooldown of 3 seconds.

Mind Quake: Improves Mind Tremor: At Master Level: Can also be used by holding up and using Psychic Force: At Master Level: Damage: 500% / Number of Attacks: 1 / Max Enemies Hit: 5, DEF Reduction and Received Final Damage: +10% / DEF Reduction and Final Damage Increase is Triple the amount of monsters effected in the area / Duration: 10 sec / Cooldown: 10 sec / PP Recovery: 1 / Master Level: 20 / Requires Mastery Book
Psycho Break Psycho Break: Create a spiritual wave that instantly breaks enemies’ spirits. Along with high damage, there is a certain chance to instantly kill regular monsters in range. (max level: 30) Level 1:

11% chance to instantly kill up to 15 enemies. If the instant kill effect does not activate, enemies will take 797% damage 2 times. [Charges 1 Psychic Point after being used.] There is a cooldown of 30 seconds.

Level 30:

40% chance to instantly kill up to 15 enemies. If the instant kill effect does not activate, enemies will take 1000% damage 2 times. [Charges 1 Psychic Point after being used.] There is a cooldown of 30 seconds.

Mind Break:

At Master Level: Damage: 1000% / Number of Attacks: 4 / Final Damage: +1% for each enemy hit, Damage Cap: 20%, Boss Counts as: 5 / Duration: 30 sec / Cooldown: 30 sec / PP Recovery: 1 / Master Level: 30 / Requires Mastery Book

Psychic Charging Psychic Charging: By reading the flow of psychic energy, charge your Psychic Points. This can be used while moving. In addition, your boss damage is increased. (max level: 15) Level 1:

While holding down the skill key, charge Psychic Points at regular intervals. In addition, permanently increases your boss damage by 16%.

Level 15:

While holding down the skill key, charge Psychic Points at regular intervals. In addition, permanently increases your boss damage by 30%.

Psychic Charger: At Master Level: Charges 50% of the remaining points to reach maximum PP when used / Cooldown: 45 sec / Master Level: 15

[Passive Effect]

Boss Damage: +30%

ESP Battle Order ESP Battle Order: Find true effectiveness and increase your offenses for a certain period of time. (max level: 20) Level 1:

Increase your INT by 12 and your damage by 1% for 123 seconds.

Level 20:

Increase your INT by 50 and your damage by 20% for 180 seconds.

Telepath Tactics:

At Master Level: Magic ATT: +50 / Damage: +20% / Duration: 180 sec / Master Level: 20 / Requires Mastery Book

Awakening Awakening: Your true psychic powers are awakened, allowing you to manipulate stronger forces. (max level: 20) Level 1:

Permanently increases your final damage by 1%.

Level 20: Permanently increases your final damage by 20%.

At Master Level: Final Damage: +20% / Ultimate Skill Critical Rate: +20% / Master Level: 20 / Requires Mastery Book
Psycho Break - Killing Chance Psycho Break  Killing Chance:

 Psycho Break’s chance to instantly kill enemies is increased by 20%. [required level: 195]

Mind Break – Enhance:

Req Lev: 195 / Final Damage increase amount increased by 2

Ever Psychic Ever Psychic: Using telekinesis, attack enemies around you with all materials. [required level: 150] Level 1:

Deals 800% damage 8 times on up to 15 enemies. There is a cooldown of 120 seconds.

Mental Tempest:

Damage: 400% / Max Projectiles: 16 / Final Blow Damage: 1500% / Final Blow activates Critical Damage with Ignore DEF: +50% / Invincible during casting and Psychic Forceincreases to Maximum after casting / Cooldown: 120 sec

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s