Warframe – Focus System

The Focus System has been finally revealed and it has to do with the Lore. To gain access to the Focus System, you must first complete the Second Dream.


The Focus System revolves around the all new operator revealed in Second Dream. There are 5 Schools of Focus: Naramon, Madurai, Unairu, Zenurik and Vazarin. Each one of these school represents an element, Wood, Fire, Earth ,Metal and Water in that order. Each of these School has a Base power that will become your 5th Power regardless of what frame, you use. I believe that it can increase later.

Finishing the Second Dream will reward the player a Lens of their choosing. From there, you can install these Lens onto either your Weapons or Warframe. Depending on what Lens were installed, you will gain Focus Points for using it during Missions. There are Greater Lens that you can obtain by gathering 4 of the same lens. The Blueprint for the Great Lens are in the Marketplace.

There is a maximum of 75,000 Focus per day as of Hotfix 18.0.2.

The Naramon Focus is focused on CC, Finishers and dealing critcal damage.

Base: Mind Spike: Unleashes bursts of psychic energy that inflict Confusion on enemies.

  • Mind Spike Mastery: Reduces the cooldown on Mind Spike (50,000 focus to unlock)
  • Mind Blast: Reduces the distance travelled by Mind Spike, but increases its size. (25,000 focus to unlock)
    • Traumatic Redirection: Mind Spike grants 3 charges of Trauma. Melee attacks consume a charge of Trauma to inflict critical damage. Player’s health will drain while they have Trauma Charges active. (80,000 focus to unlock)
  • Tactical Spike: Mind Spike grants allies increased Critical Chance with melee weapons for a short period of time. (25,000 focus to unlock)
    • Reveal Weakness: Mind Spike opens enemies up to Finishers. (25,000 focus to unlock)
    • Sundering Blast: Mind Spike has a chance to disarm enemies. (80,000 to unlock)
    • Cloaking Aura: Mind Spike grants allies invisibility for a short period of time. (50,000 focus to unlock)
  • Strategic Execution (passive): Mind Spike grants increased affinity from killing enemies with melee weapons for the duration of the mission. (25,000 focus to unlock)
    • Deadly Intent (passive): Mind Spike grants increased Critical Chance with melee weapon for the duration of the mission. (50,000 focus to unlock, 150,000/225,000/300,000 for each additional rank)
    • Shadow Step (passive): Mind Spike grants invisibility when inflicting critical damage with a melee weapon for the duration of the mission. (25,000 focus to unlock)

Madurai Focus focuses on damage.

Base: Phoenix Gaze : Unleashes a destructive beam that inflicts high damage to any target in its path.

  • Phoenix Gaze Mastery : Reduces the cooldown on Phoenix Gaze. (50,000 focus to unlock)
  • Blazing Fury: (Passive) : Phoenix Gaze increases Slash damage for the duration of the mission. (50,000 focus to unlock)
    • Searing Wrath: (Passive) : Phoenix Gaze increases Puncture damage for the duration of the mission. (50,000 focus to unlock)
    • Burning Rage: (Passive) : Phoenix Gaze increases Impact damage for the duration of the mission. (50,000 focus to unlock)
  • Phoenix Flash : Reduces the distance of Phoenix Gaze, but increases it’s speed. (80,000 focus to unlock)
    • Rising Ashes : Phoenix Gaze ends with an explosive blast. All energy will be depleted if player is caught in the blast. (50,000 focus to unlock)
  • Chimera Breath: Phoenix Gaze splits into three beams.
    • Hades Touch: Targets struck by Phoenix Gaze have a chance to become ignited. (50,000 focus to unlock)
    • Meteorite: A forceful blast strikes the target of the Phoenix Gaze, Inflicting damage to nearby enemies. (80,000 focus to unlock)
    • Dragon Fire: A fiery trail remains in the path of the Phoenix Gaze, burning enemies that cross through it. (80,000 focus to unlock)

Unairu Focus on increasing Resistance and CC.

Base: Basilisk Flare: Unleash a ray of petrifying energy that turns enemies into stone.

  • Stone Shape: Basilisk Flare grants bonus armor for the duration of the mission. (25,000 focus to unlock)
    • Medusa Touch: Basilisk Flare grants a chance to petrify enemies with attacks from melee weapons for the duration of the mission. (25,000 focus to unlock)
    • Mighty Blows: Attacks with melee weapons reduce the armor of an enemy for a short duration of time. (25,000 focus to unlock).
  • Basilisk Flare Mastery: Reduces the cooldown Basilisk Flare. (120,000 focus to unlock).
  • Scorched Earth: Basilisk Flare ends with an eruption of flames blanketing a small area. The player will suffer corrosive damage if they are caught in the eruption. (50,000 focus to unlock)
    • Lasting Judgement: Reduces speed, but petrifies enemies at a faster rate. (25,000 focus to unlock)
  • Crushing Force: Enemies petrified by Basilisk Flare continue to take damage. (25,000 focus to unlock)
    • Weight of Justice: Petrified enemies sustain additional damage from Basilisk Flare. (80,000 focus to unlock)
    • Stone Armor: Allies targeted by Basilisk Flare gain increased Armor for a short duration. (25,000 to unlock)
    • Eroded Defenses: Enemies petrified by Basilisk Flare suffer reduced Armor for a short duration. (50,000 focus to unlock)

Zenurik Focus focuses on spell-like damage and utility.

Base: Void Pulse: Releases pulses of Void energy that suspend and incapacitate enemies for a brief amount of time.

  • Void Pulse Mastery: Reduces the cooldown of Void Pulse. (50,000 focus to unlock)
  • Time Stream: Void Pulse has a chance to increase speed but reduce shields for the player. (50,000 focus to unlock)
    • Temporal Storm: Void Pulse has a chance to increase speed but reduce shields for nearby allies. (80,000 focus to unlock)
  • Energy Overflow (Passive): Void Pulse periodically replenishes energy for the duration of the mission. (25,000 focus to unlock)
    • Systemic Override (Passive): Void Pulse increases the efficiency of Warframe abilities for the duration of the mission. (50,000 focus to unlock)
    • Energy Spike (Passive): Void Pulse causes energy orbs to restore energy to nearby allies for the duration of the mission. (50,000 focus to unlock)
  • Energy Surge:Void Pulse will leave a field that replenishes energy of allies standing within it. (25,000 focus to unlock)
    • Rift Sight: Void Pulse allows the player to see enemies through walls and displays them on the minimap of their allies. (50,000 focus to unlock)
    • Umbra Lance: Void Pulse creates an aura around the player that lashes out at enemies with harmful Void energy. (80,000 focus to unlock)
    • Magnetic Aftershock: Void Pulse inflicts the target with an aura causing passing bullets to seek them out. (25,000 focus to unlock)

Vazarin Focus focuses on utility and resistance such as healing, revives and increasing shields.

Base: Mending Tides: Unleashes several waves of restorative energy, healing nearby allies.

  • Mending Tides Mastery: Reduces the cooldown on Mending Tides. (120,000 focus to unlock)
  • New Moon: Mending Tides grants the ability to revive fallen allies instantly, up to several times for the duration of mission. (25,000 focus to unlock)
    • Disciplined Approach: Mending Tides increases the range Affinity from kills is shared among allies for the duration of the mission. (50,000 focus to unlock)
    • Retaliation: Mending Tides mirrors a small amount of damage taken back to attackers for the duration of the mission. (80,000 focus to unlock)
  • Mending Shower: Increases the radius of Mending Tides, but reduces its effectiveness. (25,000 focus to unlock)
    • Polluted Waters: Mending Tides will instantly revive fallen allies, but has a chance to inflict them with Viral and Magnetic damage. (80,000 focus to unlock)
  • Protection Ward: Mending Tides grants a shell of protective energy. (25,000 focus to unlock)
    • Commanding Words: Mending Tides grants an aura that bursts an enemy passes through it and stunning them for a short duration. (50,000 focus to unlock)
    • Strengthen Defenses: Mending Tides also restores shields. (25,000 focus to unlock)
    • Guardian Presence: Mending Tides grants affected allies a Protection Ward. (80,000 focus to unlock)
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