I have compiled and calculated the Hits Per Minute & Hits Per Second of all the classes in GMS v.168 that I could do.
I used Southperry’s Extraction Data for the skill delays numbers. Some numbers were not provided and I attempted to estimate it to the closest I could. I majority only update the spreadsheet and the chart itself should be updated once every patch when and if there is an extraction for that patch.
Of course, as every Chart can only be base or theoretical,I have left out all additional hit skill such as Final Attack that have a chance of activating. If a skill has a +1 attack Hyperskill, it has been calculated in.
Kaiser’s Gigas Wave includes the use of Ryude’s sword which gaves him +1 attack.
You can see my calculation and the spreadsheet here.
Key for the Spreadsheet
- Red – I don’t know how I can calculate it.
- Blue – Data has changed for the newest patch and I don’t have the new Delays yet.
- Orange – Uncertain Data.
Rank | Class | Skill | Delay | Skill Hits | HPM | HPS |
1 | Mechanic | Heavy Salo Plus | 160 | 6 | 2250 | 37.5 |
2 | Dual Blade | Asura’s Anger + Mirror Image | 300 | 8 | 264 | 26.4 |
3 | Luminous | Spectral Light | 160 | 4 | 1496 | 24.93 |
4 | Kaiser | Final Form Gigas Wave | 720 | 14 | 1162 | 19.36 |
5 | Dual Blade | Phantom Blow + Mirror Image | 720 | 14 | 1162 | 19.36 |
6 | Phantom | Mille Aiguilles | 120 | 2 | 1000 | 16.67 |
7 | Bowmaster | Hurricane + Hyperskill | 120 | 2 | 1000 | 16.67 |
8 | Mercedes | Ishtar’s Ring | 120 | 2 | 1000 | 16.67 |
9 | Kaiser | Normal Gigas Wave | 720 | 12 | 996 | 16.7 |
10 | Dual Blade | Blade Fury & Mirror Image | 720 | 12 | 996 | 16.7 |
11 | Shadower | Midnight Carnival + Shadow Partner | 1020 | 16 | 928 | 15.47 |
12 | Kaiser | Blade Burst | 660 | 10 | 900 | 15 |
13 | Xenon | Mecha Purge Snipe + Holo Projection | 840 | 12 | 852 | 14.2 |
14 | Cannoneer | Buckshot + Cannon Bazooka | 1100 | 15 | 810 | 13.5 |
15 | Night Lord | Quad Star + Shadow Partner | 780 | 10 | 760 | 12.67 |
16 | Mechanic | Homing Beacon | 720 | 9 | 747 | 12.45 |
17 | Thunder Breaker | Bolt Anchor + Arc Charger | 990 | 12 | 720 | 12 |
18 | Thunder Breaker | Annihilate + Arc Charger | 1170 | 14 | 714 | 11.9 |
19 | Shade | Spirit Claw | 810 | 9 | 666 | 11.1 |
20 | Night Walker | Quintuple Star | 450 | 5 | 665 | 11.07 |
21 | Dual Blade | Bloody Storm + Mirror Image | 900 | 10 | 660 | 11 |
22 | Paladin | Blast | 840 | 9 | 639 | 10.65 |
23 | Ice/Lightning Mage | Chain Lightning | 780 | 8 | 608 | 10.13 |
24 | Buccaneers | Octopunch | 900 | 9 | 594 | 9.9 |
25 | Fire/Poison Mage | Paralyze | 800 | 7.8 | 585 | 9.75 |
26 | Hero | Raging Blow (Enraged) | 840 | 8 | 568 | 9.47 |
27 | Demon Slayer | Carrion Breath + DoT | 720 | 6 | 558 | 9.3 |
28 | Mikhail | Four-Point Assault | 780 | 7 | 532 | 8.87 |
29 | Bowmaster | Hurricane | 120 | 1 | 500 | 8.33 |
30 | Wind Archer | Song of Heaven | 120 | 1 | 500 | 8.33 |
31 | Jett | Starforce Salvo | 120 | 1 | 500 | 8.33 |
32 | Corsair | Rapid Fire | 120 | 1 | 500 | 8.33 |
33 | Dual Blade | Blade Fury | 720 | 6 | 498 | 8.3 |
34 | Battle Mage | Finishing Blow | 810 | 6 | 444 | 7.4 |
35 | Beast Tamer | Furious Strikes | 540 | 4 | 444 | 7.4 |
36 | Dark Knight | Dark Impale | 840 | 6 | 426 | 7.1 |
37 | Corsair | Brain Scrambler | 1260 | 9 | 423 | 7.05 |
38 | Kanna | Vanquisher’s Charm | 720 | 5 | 415 | 6.92 |
39 | Dual Blade | Phantom Blow | 720 | 5 | 415 | 6.92 |
40 | Wild Hunter | Wild Arrow Blast | 150 | 1 | 400 | 6.67 |
41 | Shadower | Boomerang Step + Shadow Partner | 900 | 6 | 396 | 6.6 |
42 | Dawn Warrior | Crescent Divide + Solar Pierce | 900 | 6 | 396 | 6.6 |
43 | Hayato | Rai Sanrenzan | 1080 | 7 | 385 | 6.42 |
44 | Shade | Bomb Punch | 480 | 3 | 375 | 6.25 |
45 | Cannoneer | Cannon Barrage | 810 | 5 | 370 | 6.17 |
46 | Bishop | Angel Ray | 810 | 5 | 370 | 6.1 |
47 | BowMaster | Arrow Platter (1) | 20800 | 166.67 | 333.33 | 5.56 |
48 | Dual Blade | Bloody Storm | 900 | 5 | 330 | 5.5 |
49 | Mikhail | Soul Driver | 1081 | 6 | 330 | 5.5 |
50 | Beast Tamer | Formation Attack | 570 | 3 | 315 | 5.25 |
51 | Marksman | Piercing Arrow | 960 | 5 | 310 | 5.17 |
52 | Aran | Final Blow | 810 | 4 | 296 | 4.93 |
53 | Demon Slayer | Demon Impact | 1470 | 7 | 280 | 4.67 |
54 | Hayato | Sudden Strike | 1500 | 7 | 280 | 4.67 |
55 | Cannoneer | Cannon Bazooka | 1100 | 5 | 270 | 4.5 |
56 | Shadower | Assassinate + Shadow Partner | 2640 | 12 | 264 | 4.4 |
57 | Evan | Illusion | 960 | 4 | 248 | 4.13 |
58 | Luminous | Reflection | 1020 | 4 | 232 | 3.87 |
59 | Hayato | Shinsoku | 540 | 2 | 222 | 3.7 |
60 | Aran | Triple Swing + Final Blow | 1470 | 5 | 200 | 3.33 |
61 | Demon Avenger | Execution | 900 | 3 | 198 | 3.3 |
62 | Buccaneers | Buccaneer Blast | 1560 | 5 | 190 | 3.17 |
63 | Corsair | Eight-Legs Easton | 1410 | 4 | 168 | 2.8 |
64 | Xenon | Beam Dance + Holo Projection | 720 | 2 | 166 | 2.77 |
65 | Jett | Starline Four | 1170 | 3 | 153 | 2.55 |
66 | Ice/Lightning Mage | Frozen Orb | 14530 | 38.1 | 152.4 | 2.54 |
67 | Kaiser | Wing Beat (Not Stacked) | 15720 | 45 | 135 | 2.25 |
68 | Kaiser | Final Form Wing Beat (Not Stacked) | 15720 | 45 | 135 | 2.25 |
69 | Phantom | Tempest | 540 | 1 | 111 | 1.85 |
70 | Beast Tamer | Three-Point Pounce | 3200 | 5 | 90 | 1.5 |
71 | Aran | Triple Swing | 660 | 1 | 90 | 1.5 |
72 | Demon Avenger | Nether Shield | 6720 | 8 | 64 | 1.07 |
73 | Marksman | Snipe | 960 | 1 | 62 | 1.03 |
74 | Wind Archer | Spiraling Vortex | 5000 | 5 | 60 | 1 |
75 | Dark Knight | Gungnir’s Descent | 8720 | 10 | 60 | 1 |
76 | Night Walker | Dark Omen | 20000 | 10 | 30 | 0.5 |
77 | Angelic Buster | Soul Resonance | 60000 | 24.24 | 24.24 | 0.404 |
78 | Zero | 1 | 0 | 0 | 0 |
This might sound nitpicky but what about shadowers using midnight carnival if you are godly funded? Would hit more lines then any combination of 4th job skills and dps would be higher as well
LikeLike
I added it to the Spreadsheet but won’t be updating the chart a.t.m. You can suggest more skills because I mainly only did the 4th Job ones with Hyperskills.
LikeLike
Where’s Bishop with VoA and Bahamut? The attack speed was increased… greatly.
LikeLike
I completely forgot about VoA but there is no data on bahamut’s attack delay only its alert delay
LikeLike
shouldn’t xenon’s beam dance hits be 2 since no one would ever use it without shadow partner or w/e it’s called
LikeLike
Yeah, you right, I just forgot that Xenon also had a shadow partner.
LikeLike
Some of these delays are super outdated. Demon Impact has been at around 950ms up until Reboot, where it was changed to 870ms (Not exactly sure, but it’s around there). Execution is also somewhere in 7xx ms, and it no longer has 3 hits (It never actually did; this chart should count for Exceed state Execution instead). It was changed to 6 hits in Reboot. The delay for Nether shield also sounds crazy. Nether Shields attack 8 times PER SHIELD (10 times if you add to the hyper passive), and each attack does 2 hits.
Don’t take my word for the delays, but please look into it. I hope this helps.
LikeLike
I haven’t changed any of the delays because Southperry hasn’t provided me with an extraction for the Reboot Patch Delays, so I am not sure what the new delays are. (I’m not even sure if they can extract the data anymore) I also do not know how to Demon Avenger works and I can’t find any sources that tell me Execution has been changed to 6 hits, so I’m not sure about this. The reason Nether Shield’s delay is so wacky as you can see is because I calculated in for its cooldown of 6seconds which translate to 6000ms + the delay which = 6720ms.
LikeLike
Are you thinking about updating this cuz these numbers are probably really wrong, just a quick look and I know that DBs have 6 hits on phantom blow, with mirror image making it 12 and a hyper that gives them 13
LikeLike
Sorry, I guess I accidentally minused the hyper rather than add. Also its 14 hits became you always factor in the hyper before multiplying the hits.
LikeLike
Hayato?
LikeLike
My bad, totally skipped Hayato.
LikeLike
What about Kinesis (GMS)? Where would the class be?
Happy New Year and thanks for sharing these charts 🙂
LikeLike
Kinesis’ skill delays have not been extracted, so I will not know their values. But visually ,Ultimate B.P.M should be top 15.
LikeLike
Things like cannoneer’s buckshot and thunder breaker’s arc charger are not counted into this chart?
LikeLike
No they are not since I did not know that striker also had a shadow partner counterpart and cannoner had such a skill because I don’t play these characters and only pick from the highest hiting skills. I’ll be adding these in soon.
LikeLike
Where would you place hayato on the list?
LikeLike
Hayato’s fast and highest hitting line is Rai Sanrenzan which is #43 clocking in a 6.42 hits/sec.
LikeLiked by 1 person
hey man love this, but i think you might have missed the night walkers hyper which gives them 3 shadow partners
LikeLike
Thanks for pointing that out, your observation made me fix some other mistake such as me forgetting to add normal shadow partner to Night Walker’s skill.
LikeLike
What about Corsair’s majestic presence which makes rapid fire hit twice? It should double his HPS, but the explosive bullets do 235% vs rapid fire 300% though
LikeLike
I’m not completely sure how Majestic Presence works since I don’t have a corsair to test it with but presumably it should double his HPS. Having the explosive bullet do 235% vs rapid fire’s 300% shouldn’t make any difference since the explosive bullet is an extra shot on top of rapid fire.
LikeLike
Thanks for making this! Do you have an approximation of where Zero might be in terms of ranking, or maybe a range in where the class could be?
LikeLike
No, I do not have an approximation of where Zero is on the ranking because he/she has too much combos and specific tricks, etc. I would guess Zero’s highest hps combo set-up will be somewhere from rank 18-24.
You can try and find out your specific combo’s hps with these extraction: http://www.southperry.net/showthread.php?t=70939&title=GMS%20v144%20-%20Zero
(Note: castspeeds could be outdated due to the lack of extractions)
LikeLike