kMS v.1.2.240 DPM Chart

kMS v.1.2.240 Maplestory Reboot: Kinesis the Supernatural is the patch after GMS Superstar Pink Bean Patch that includes skill changes listed here. This is what the assumed DPM will be when GMS enters the Maplestory Reboot Update including the introduction of Kinesis as a new job.

 This DPM Chart is focused primary on damages to two types of bosses. The Main Bosses such as Magnus, Pink Bean, Hilda, etc. and the Mini Boss – Zakum, Leon, Horntail, etc. As for regular monsters assume a 1.24x(Number may vary) higher multiplier than shown of the mini boss damages. This is theoretically the highest DPM you can do without skill downtime and de-buffs on certain type of bosses. As always, the DPM is irrelevant when the Damage Cap has been met.

*Jett, Beast Tamer, Sengoku and Kanna are region exclusion and they don’t show up in the KMS DPM Chart.

Main Bosses

Ranking Job Multiplier DPM
1 Fire/Poison Archmage 276.18% 5747347.85%
  Fire/Poison Archmage ( Paralyze ) 222.87% 4637954.77%
  Wild Hunter ( Wild Arrow Blast ) 204.18% 4249021.23%
2 Mechanic 199.90% 4159778.95%
3 Ice/Lightning Archmage 195.55% 4069301.10%
4 Wild Hunter ( Enduring Fire ) 186.25% 3875911.12%
5 Marksman ( Snipe hitting Max Damage ) 184.77% 3844921.98%
6 Evan 184.42% 3837656.96%
  Wild Hunter ( Triple Shot ) 179.18% 3728649.82%
7 Dark Knight (Returns) 165.31% 3440045.43%
8 Blaze Wizard 160.39% 3337746.20%
9 2h Hero 158.42% 3296722.97%
10 Battle Mage 156.25% 3251562.04%
11 Night Walker 154.05% 3205807.96%
12 Dual Blader 153.23% 3188678.93%
13 Zero 151.66% 3155937.32%
14 Mihile 148.11% 3082196.45%
15 Angelic Buster ( Trinity) 144.17% 3000145.65%
  Kaiser ( Final Transfiguration w/ Lud’s Sword ) 144.16% 2999836.43%
  Demon Avenger ( Nether Shield @ Max Exceed ) 142.59% 2967350.83%
16 Shadower ( Assassinate ) 140.12% 2915845.70%
17 Xenon ( Masquerade Snipe ) 139.98% 2912915.84%
  Kaiser ( Final Transfiguration ) 136.03% 2830833.01%
 18 Phantom ( Mille Aiguilles ) 134.44% 2797698.72%
19 Nightlord 133.75% 2783255.30%
20 Corsair 131.85% 2743795.00%
21 Dawn Warrior 130.16% 2708687.69%
22 Luminous 128.25% 2668882.35%
23 Battle Mage ( Finishing Blow ) 126.18% 2625803.95%
  Aran ( Final Blow & Beyond Blade ) 125.46% 2610837.06%
24 Bowmaster ( Hurricane + Arrowblaster ) 123.70% 2574239.89%
25 Wind Archer 122.18% 2542562.59%
  Kaiser ( Lud’s Sword ) 121.72% 2532868.43%
26 Thunder Breaker ( Annihilation ) 121.39% 2526052.65%
27 Demon Slayer 120.17% 2500760.88%
28 Kaiser 115.92% 2412347.26%
  Phantom ( Rapid Fire ) 114.39% 2380330.69%
  Demon Avenger ( Blood Prison @ Max Exceed ) 114.08% 2373880.67%
29 Buccaneer  113.62% 2364349.15%
30 2h Paladin  110.26% 2294417.70%
31 Eunwol  108.85% 2265184.47%
32 Bishop  107.82% 2243774.11%
33 Mercedes  106.57% 2217781.41%
34 Cannoneer  103.06% 2144581.87%
35 Kinesis 100.00% 2080979.08%
  Demon Avenger ( Nether Shield ) 91.87% 1911715.39%
  Demon Avenger ( Blood Prison ) 73.49% 1529372.31%

Mini Bosses

Ranking Job Multiplier DPM
  Wild Hunter ( Wild Arrow Blast ) 310.65% 8290773.14%
1 Mechanic 304.15% 8116641.86%
2 Wild Hunter ( Enduring Fire ) 283.37% 7562753.40%
3 Marksman ( Snipe hitting Max Damage ) 281.10% 7502286.79%
  Wild Hunter ( Triple Shot ) 272.60% 7275414.29%
4 Dark Knight 251.50% 6712283.77%
5 2h Hero 241.02% 6432630.19%
6 Night Walker 234.38% 6255235.05%
7 Dual Blader 233.15% 6221812.55%
8 Zero 230.73% 6157926.48%
9 Mihile 225.34% 6014041.86%
10 Angelic Buster ( Trinity) 219.34% 5853942.73%
  Kaiser ( Final Transfiguration w/ Lud’s Sword ) 219.32% 5853339.38%
  Demon Avenger ( Nether Shield @ Max Exceed ) 216.94% 5789952.85%
11 Battle Mage 216.59% 5780554.74%
12 Fire/Poison Archmage 215.35% 5747347.85%
13 Shadower ( Assassinate ) 213.18% 5689455.02%
14 Xenon ( Masquerade Snipe ) 212.96% 5683738.22%
  Kaiser ( Final Transfiguration ) 206.96% 5523576.60%
15 Phantom ( Mille Aiguilles ) 204.54% 5458924.34%
16 Nightlord 203.48% 5430742.04%
17 Corsair 200.60% 5353746.35%
18 Aran ( Final Blow & Beyond Blade ) 190.88% 5094316.21%
19 Bowmaster 188.20% 5022907.11%
20 Wind Archer 185.89% 4961097.73%
  Kaiser ( Lud’s Sword ) 185.18% 4942182.30%
21 Thunder Breaker ( Annihilation ) 184.68% 4928883.23%
22 Demon Slayer 182.83% 4879533.43%
23 Kaiser 176.37% 4707019.05%
  Battle Mage ( Finishing Blow ) 174.91% 4668095.91%
  Phantom ( Rapid Fire ) 174.03% 4644547.68%
  Fire/Poison Archmage ( Paralyze ) 173.78% 4637954.77%
  Demon Avenger ( Blood Prison @ Max Exceed ) 173.55% 4631962.28%
24 Buccaneer 172.86% 4613364.20%
25 2h Paladin 167.74% 4476912.59%
26 Dawn Warrior 165.70% 4422347.24%
27 Eunwol 165.61% 4419872.14%
28 Cannoneer 156.79% 4184550.00%
29 Ice/Lightning Archmage 152.47% 4069301.10%
30 Kinesis 152.14% 4060446.99%
31 Evan 143.79% 3837656.96%
  Demon Avenger ( Nether Shield ) 139.77% 3730176.38%
32 Bishop 131.88% 3519645.66%
33 Mercedes 130.35% 3478872.80%
 34 Blaze Wizard 125.06% 3337746.20%
  Demon Avenger ( Blood Prison ) 111.81% 2984141.10%
35 Luminous 100.00% 2668882.35%
Source

226 thoughts on “kMS v.1.2.240 DPM Chart

    • Believe it or not, the thing is that my previous chart was during the Star Force Patch and recently before that patch was the Striker Revamp followed the Maplestory Seed Update that buffed Thunder Breakers even more. Ever since that, Thunder Breakers haven’t had any major buff except the changing of his Elemental Expert Passive, Knuckle Booster Duration, Whirlpool Cast Delay and God of the Sea coooldown. Essentially, what I’m saying is that Thunder Breaker dropped so much because he’s been literally untouched while other classes had numerous skill reworks and buffs, hence making him pretty mediocre in damage now.

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      • Thanks for the answer! About Thunder Breakers becoming lackluster, that’s a shame haha! I remember starting out and picking Thunder Breaker because of your previous list precisely.

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    • I fixed it, it was suppose to be Angelic Burster. The reason theres no 1h hero is because this chart assumes you at hitting skills at their fastest cast time so theoretically there will be no difference in attack speed between a two handed and a single handed. Thus, it goes off a 2h because of straight weapon attack stat advantage.

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    • I will when that patch goes to GMS. If you’re curious about the changes, essentially fire/poison won’t be #1 and everything other than bow master will drop but bow master loses allot of functionality.

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    • Yeah, it takes into account Zero’s highest damage combos with Alpha and Beta within the shortest time able to do them. That’s majority why Zero ranked so high before this patch but for this patch, Zero has been severely nerfed in every category of skill ranging from passives to combos making Zero drop while other classes received majority buffs.

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  1. Would it be possible to make a chart for capped damage? If that already exists, please let me know about it.
    And maybe add Demon Avenger’s damage with reduced cooldown?
    Thanks.

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    • At capped damage, all that matters is a job’s lines per minute for maximum damage output. Currently, Kaiser I believe can deal the most lines per minute in his transformation. As for making a chart, I don’t have accurate ms for each class. Demon avenger all ready has the maximum reduced cooldown possible.

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      • Cooldown reduction for the Nether Shields, but I assume the shields are listed on their own for a reason. Is Wild Hunter not strong than Kaiser at maximum damage?

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      • I guess you can say that Wild Hunter is stronger in the long run because Kaisers has a ridiculous hits per second when he has Ryude’s Sword (Lud’s Sword) while in Transfiguration but that only lasts for a certain amount of time.

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      • on main bosses it’s also at rank 23, right above Aran. I just wanted to know why there is such a big difference considering battlemage only has finishing blow since dark gene has a CD along with sweeping staff.

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      • Even though battle mage’s main damage skill is finishing blow, using it doesn’t compensate for the damage lost if you don’t put sweeping staff and Dark genesis to the skill rotation. That’s why there is so much a gap, the gap was much bigger before this patch due to sweeping staff CD bring much lower.

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    • Evan drops so much on Mini Boss because of his lack of mobility and variety in skill design. He is great on 1v1 bosses like Magnus, Hilda and Pink Bean but his inability to move around the map and having smaller range bossing skill makes other classes overshadow Evan because of their ability to hits more lines and skill rotations when you go against Zakum & Horntail which have numerous forms and parts.

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    • I probably shouldn’t have even added 2h because since your theoretically hitting at the fastest possible attack speed that it would be pointless to distinguish between 1h and 2h.

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  2. For corsair, what would be the best bossing skill/s to use? Would it be rapid fire only, rapid fire with quickdraw head shot, or broadside?

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    • Ideally, you would want to use rapid fire and quickdraw brain scrambler whenever available but depending on the situation, broadside may do more damage like when your gear doesn’t give enough boss damage or you barely crit for some reason.

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      • Uh, I don’t know what you’re saying but Megiddo Flame, Poison Mist, Teleport Mastery, Paraylze and Flame Haze. Use poison breath when Megiddo Flame is on CD.

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      • It’s not separated, both use para but are just different playstyles. Some prefer to just spam Para instead of using Mist Eruption with all the set-up. Regardless, they are both good ways of dealing damage but you can see that one does more damage but is more complicated while the other is very straightforward.

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  3. After reading the patch notes, I thought mechanics got heavily nerfed! Why are they still in the top of the charts?

    What do you think will be the most played class now? Still NWs?

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    • It’s true that Mechanic got nerfed but majority of it’s nerf went to Heavy Salvo’s Damage and Homing Missile but AP Salvo maintained almost the same caliber of damage as before. Overall, Mechanic’s mobbing damage decreased but it’s bossing damage is still insane. Plus Giant Robot: SG-88 damage formula has been change to scale off your character damage and does 4000% Damage (+ upto ~7,800% if your near the enemy). Plus Mechanics will be getting their Homing Missile Damage back in the next patch.

      As for who I think will be the most played classes at this patch would be F/P Mage, Wildhunter & Kaiser.

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    • Kinesis is actually really good like a Luminous without the range. The reason his DPM is low is because the skill your talking about Ultimate: B.P.M is actually really bad at scaling and when you use it with Psychic Throw, it may seem your dealing a lot of damage but your not. This is chart is focused on 1 monster, not a screen full of them. What your seeing is a misconception due to Kinesis’ ability to hit some much lines on multiple monsters but when its on only one monster, its’ not as impressive. Kinesis is more of a Mobbing Class rather than a bossing class unless its really funded.

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      • I don’t understand why my Kinesis is doing more damage than my Wild Hunter. They’re both level 130 and my Kinesis solos Hilla in 6 minutes whereas it takes 11 minutes for my WH. Can you tell me what I’m doing wrong? I asked Reddit and a lot of them said WH needs to be 170 for its true bossing potential to emerge.

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      • I think the reasoning for this is because GMS Kinesis is different from KMS Kinesis for first, so Kinesis being at the bottom of the chart is false in this aspect. Also Kinesis has 30% Boss Damage on all his skills while Wild Hunter only has 10% and only on Wild Arrow Blast, plus Kinesis has a +40 M.ATK buff, those are the possible reasoning.

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  4. Pingback: Maplestory GMS v.168 – Reboot | iTzDarkVoid
    • Yeah, Mikhail’s new skill make him seem pretty fun and his main skill has great scaling damage. His new Royal Guard is also pretty great for leveling as it can give you invincibility and damage.

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  5. Pingback: KMS V.1.2.240 DPM CHART |
  6. Battle mage rank 10,what does battle mage used in this chart,is it teleupward(dark shock) with finishing blow and dark gene/Sweeping staff when its available

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      • So finishing blow + dark genesis and sweeping staff is stronger than tele-cast?Because i saw a lot of BAM video using tele cast on bossing,So,which is the best play style for battlemage ?

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      • It is stronger but tele-cast has more lines. Most likely, your watching players that can almost hit the cap and at that point prefer more lines than doing more damage because they are bottle necked. Plus some players use tele-cast for style points because when I used to play my Battle Mage, combat teleporitng back and point were just habits. Also most people have the conception that more things going on = more damage which I’m guilty of.

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      • By the way,do u included the cooldown time for battle mage 150lv hyper skill,because it lasts for 40sec while having a 120sec cooldown,when its in cooldown,BAM lost lot of the damage.And as for dualblade,is Dual blade used Asura in this chart?

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    • Yeah, I can probably calculate a percentage damage that is close to what is shown but I’m not sure what the Multiplier column is for. I am guessing it’s the multiplier of your range that will actually deal to these Main Bosses with more resist. I am currently working on an DPM chart for GMS but need to wait for Reboot to release.

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  7. Im planning on playing either a Blaze Wizard or F/P Mage for Reboot. Any suggestions as to which one would be the “superior” choice? Thanks! (Maybe a pros/cons, I’m a returning player and I like the older classes)

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    • In my experience, there is no actual superior choice because they both have a different playstyle. F/P’s damage does scale better with your stats but the usual set-up gets really repetitive and boring. As for Blaze Wizard, she’s more fun in my opinion because there is more flashy skills and more variety in skill rotations. If you’re mainly focusing on dealing more damage and are committed only for that, go F/P but fear that he’s getting nerf the next patch.

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      • I heard that all mages are getting nerfed, not just F/P. Something about elemental resets? I still want to be able to compete with other classes as a Mage. I don’t wanna be so puny that I’m irrelevant if that makes sense. I was also considering I/L mage but they seem to be outperformed in every way by other mages. Any thoughts? (I was thinking also possibly a Marksman but they seem outdated? Completely irrelevant I apologize)

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      • Yeah, you’re right that every mage is getting nerfed except for Battle Mage. They are getting nerf in the sense that Elemental Reset makes it so they used to deal 100% damage even when the monster was strong in a certain resistance. Such as monsters with 100% Magic Damage Resistance essentially had 0. All mages that have this Elemental Reset are having it reduced from 100% to 10%. They are getting compensated with passive that increases their final damage. I/L is getting 50% while F/P is getting 40%. Blaze Wizard is not getting compensated because it already has a 30% Def Ignore. It may seem that Mages are getting heavily nerfed but when they go against weak resisted monsters, they effectively have 50-100% more damage because of the passive. Not so much for Flame Wizard.

        I don’t think other Mages completely outperform I/L because his playstyle is more appleaing and fun. Plus when every Mage’s damage is cap, his HPM is the highest. (Don’t quote me on that until I finish my HPM chart)

        So essentially, Mages are not getting nerfed to the ground and this nerf pretty much just balances the mage classes so that they aren’t so far from the rest as you can see that every Mage with Elemental Reset is in the top 10 of this. The only exception is Blaze Wizard whom I think will become a secondary support Mage because his Elemental Reset Skill applies to his Teammates since he didn’t receive a compensation for his Elemental Reset nerf.

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    • In my opinion, mechanic is the king. He destroys bosses. Eunwol is also up there in my opinion. I haven’t played WH so I don’t know.

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      • Theoretically, Bowmaster would be the top because of Hurricane + Arrow Platter along with their Final Attack procs. Marksman is also godly at bossing because he’s able to hit 400bil max because of snipe.

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    • I have played DB, Shad, NL, and Phantom, and I must say Phantom was my favorite by far. Phantoms are extremely customizable. If you get all of the proper buffs such as cross surge, speed infusion, and rage, their damage is nasty. DB to me was dull.

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    • Bishop, Most major bosses can’t be stun or immobilized. Kanna gives more damage to the party while Bishop is utility. Bishop has dispel which is very important and can also revive players.

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  8. In your chart,as for wild hunter,did u take into account of Wild hunter Final attack / another bite debuff chance / another bite trigger rate ? Or u assumed 100% trigger all the time during the minute?

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    • I did not make this chart, I only translated it. The author has every buff and chance activating skill as a theoretical 100%, so Final Attack, Another Bite are all activating as fast as their delay allows it to.

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      • Because of Soul Splitter + Spirit Bond Max, he essentially has a Shadow Partner that does full damage for the duration of it. Plus, I don’t see the chart as ranking as who is the strongest, I see it as which class scales better with stats. (Which is true that Eunwol’s scaling is pretty poor.)

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    • I would say the class I mentioned as S+, with Shadower being S and Dual Blades being S-. Essentially they are on the same level but there is a noticeable margin gap between them.

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      • Kaisers has insane single target damage. He’s strong enough to not get K.O by every boss. Wing Beat + Gigas Wave + Advanced Tempest Blade does a bunch of damage. He ignores 40% enemy defense plus Cursebite gives him 100% to do +200% damage along with Catalyse giving him +30% damage. Passive +10% boss damage. Also if you have Ryude’s sword it gives him +1 attack on Gigas Wave.

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      • So you’d recommend Kaiser as a main then? I’ve been looking at him and he seems very strong, is he decent at mobbing as well as gigas wave/wing beat bossing?

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      • Yeah he’s good at both bossing and mobbing but he lacks mobility. If he doesn’t fit your style, I recommend not playing him just because of his potential damage.

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      • Dual Blade and Kaiser are the ones I’m most likely going to pick, but I love both of them. Dual Blade looks more visceral and feels like I’m slicing them up, but Kaiser gigas wave damage with Ryudes is insane and he’s seemingly going to output more than DB, even though DB has nigh-infinite guaranteed crit, venom (not sure if the damage is a factor) and appears that Phantom Blow may hit 2 targets (it probably doesn’t). He can also use dark sight to dodge the falling debris on Magnus unless that was changed

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      • Phantom Blow only hits 1 target but with the Hyperskill and your Mirror Image will hit 14 times. That will be your main bossing skill and Asura’s Rage when your range doesn’t succeed its Asura’s max damage.

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      • Mech for the unfunded because he has alot of defense along with very good boss damage with AP Salo Plus & Homing Missile. Kaiser for funded because he just shreds bosses with Ryude’s sword.

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  9. I’m starting new on Reboot and I have my heart set on three different classes (very different, mind you) and I’m NOT familiar with cubing, and I am a very inexperienced player.

    That said, can you recommend one of the three classes to me?
    Corsair, Xenon, Dawn Warrior

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    • I would suggest Xenon as his skills are the most flashy and he is the easiest to build around because when you potential equipment because he can work with +% of any stat except Int.

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  10. HI there, I was wondering what class you would say is a good character to main? I’m looking for a class that’s has flashy and strong skills. One that’s good in both mobbing and bossing.

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      • Kaiser is godlike at Bossing, Mobbing is situation depending on the platform type because he has iffy movement but he has the ability to tank almost every damage so it doesn’t really matter. AB i have no idea but i felt that she was always weak.

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      • Yeah Shade is good at bossing, he’s mainly critical damage plus he has passive 30% enemy def ignored and 30% boss att. Mobbing is pretty good because Bomb Punch has so much range and hits up to 8 enemies 3 times.

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      • would you pick shade as a reboot main because of the unique rules and slowed progression? or would you look at say a Kaiser, Mech, or something else

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      • For me personally, I would go Mech because he’s a hassle-free class, he has a self healing summon, range, power-stance, passive +30% damage & ignore monster def, massive single target damage and good mobbing skills. He currently got nerf but will return to normal after the next patch (not the kinesis one). Shade is almost the same but minus the self-healing skill, he currently I believe will do more damage because Mech is nerfed. Essentially, Mech is easier but does a little less damage than Shade but Shade is also fine.

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    • I’m not sure because I advocate Eunwol and he’s near the bottom. I think Wind Archer trumps Mercedes because he technically has faster attack speed than mercedes. What I found from this chart is that the lower the class on the chart, the harder it is to raise its range.

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  11. What class would you recommend to burn to 150? I was thinking a class that’s really weak in 1-3 jobs but super good in 4th, or a good link skill class, or a Kanna to farm with kishin

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    • Most people burn Kanna to 150 because without funding, she is pretty hard to train with but her link skill is +10% at level 120. Other people burn Mercedes for the Extra EXP bonus or Demon Slayer for the extra Boss damage. Seeing that Reboot is a new server that you can’t really trade with or have funding, I would recommend Demon Slayer for the Boss Damage % link skill.

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  12. i’m looking for a reboot main, and i’m having trouble deciding which class to main from this list for bossing, with some mobbing as a side focus, not a huge deal if i can’t though. which one(s) would you recommend and why?

    list:
    dk, wh, mech, bowm, kaiser, aran(post revamp), ab, shade, kinesis, bishop/kanna, db, phantom, dw, wa

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    • I always recommend Mech as he’s noob friendly since he has a lot of defense and self-sustaining skills, plus he deal a decent amount of damage. Pick DB or Shade if you want a more flashy main, Shade has more defense and DB has more movement but essentially both have a very similar margin of damage.

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      • out of those above choices i’ve narrowed it down to dark knight, dw, wa, db, fp and added marksman, which one would you say is good for reboot? (mainly looking at dk, mm, fp and db) i’d guess dk or db for the sustain they have?

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      • Yeah I recommend those 2 because FP has a quite repetitive learning curve to the DoT stacking combination and marksman is pretty straight forward and takes sometime to ramp up.

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  13. Hi, I was wondering about your opinions regarding patch 1.2.245’s (KMS) impact on Mechs. In one of the changes, it said, “Massive Fire: SPLASH-F: attack range has been decreased, number of hits has been decreased from 6 to 2, attack speed has been increased.” While the name points to Heavy Salvo, the change in the number of hits points to AP Salvo. Do you know which of the two the patch referred to? Did it severely impact the Mech’s capacity to deal damage due to the huge drop in the number of lines?

    Thank you.

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    • I think the nerf of Heavy Salvo Plus or Massive Fire: Splash-F’s impact on how much damage Mechanic can deal is very negligible unless you’re hitting cap because most Mechanic use AP Salvo Plus as a main damage skill unless Mobbing. What really concerns me is the Support Wave Damage Total Bonus drop from 30% to 15% and Bomber Time Nerf which makes Homing Missiles do 60% of base missile damage now. Homing Missiles are a majority of Mechanic’s Damage along with AP Salvo Plus and that being reverted to the 500% is a decent compensation for the 15% damage nerf but not for Bomber Time, so I think that the Support Waver and Bomber Time nerfs will result in a noticeable drop in Mechanic’s damage.

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      • Thank you for the quick response. So Heavy Salvo lost the lines, but not AP Salvo. I was worried they took away all those lines from the main bossing skill. From your comments, it turned out the lines were taken out of Heavy Salvo, our training skill. I can live with that. Does Heavy Salvo have 6 hits in KMS prior to this nerf?

        I’m not too familiar w/ the new changes w/ the mech yet b/c I just went back after a long hiatus. The new nerfs are a concern, but it seems most classes got a nerf as a well. Hopefully the stronger summons could offset that. I like the summons. However, they are going above and beyond in forcing us to rely on it.

        Thanks for the chart though. It’s been an interesting read.

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      • Yeah Heavy Salvo also had 6 hits in KMS. I haven’t tried out Mechanic’s new summons so I don’t really know how much damage they actually do, but if I calculated damages for Giant Robot right, it does a lot.

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    • Evan like all other Mages except Battle Mage have Elemental Reset plus Illusion gives +20% Def Ignored, +30 Boss Damage , Passive that gives Magic Att +35%, 150% increase for Damage skills for +150% Mana Cost. Passive +30 M.ATK , +30% Minimum Crit Damage. Evan has insane Boss Damage because his Skills allow him to scale very well with his Items. When Evan gets his Blessing of the Onyx, +45 M.ATK thats another huge boost in damage. The reason you think Evan isn’t good at bossing is because he takes a lot of time to ram up, usually when you hit 170 is when you see his true potential damage.

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  14. Would WH be a suitable long-term Reboot main? They’ve got quite a lot going for them. Or should I pick Marksman/Bowmaster, as all 3 of these classes interest me and seem to do a hell of a lot of damage.

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    • All of these are fine but it depends on your playstyle. WH has the most mobility out of all these classes and probably the flashiest. Marksman for the most straightforward and snipe. Bowmaster for setting up Arrow Platter and holding down a key. It’s your choice. (WH is the only one getting a nerf soon.)

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      • FP mobbing is not really hard but it’s quite an annoyance because you have to set-up but it deals a lot of damage. In my opinion, I/L is the easiest to mob with and Bishop is just a support character compared to the other’s damage.

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      • In my mind, I think a good class that I’d have fun with would be a fast, flashy/mobile class that’s amazing at bossing, but not so much so that mobbing is unviable/difficult. It’d be on Reboot, so no access to funds. I’m planning ahead, and would take into account upcoming nerfs/buffs. What class would you recommend I main that fits these criteria?

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      • That sounds like Dual Blade and the only nerfs coming is a 20% final damage boost nerf but is compensated with a 15% one.

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      • DB and MM are for sure not getting any major nerfs in the next coming patches. Not sure about WH but I’m pretty sure they’re going to be fine.

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  15. i’m looking for a class that’s fairly slow, but hits very hard and is good at bossing/mobbing. any suggestions? (minus dark knight, i’ve tried and don’t like him), i was thinking marksman, is there another?

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    • Fire/Poison is an option, they’re fairly slow because you have to set up the DoT but can deal a lot of damage. I don’t remember but I believe that Paladin is one too.

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    • Wild Hunter is actually better for bossing because of Another Bite’s debuff and Boss Damage; plus Crit damage and Final Attack. Mechanic doesn’t have inherent Boss Damage but can still deal a significant amount of damage.

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  16. For the reboot server i’ve been looking mostly at DK, Kaiser and Shade for a main. I’m mostly interested in bossing, but mobbing is almost a requirement if you plan on leveling at all, especially during x2 events at high levels. Between those 3, how would you rate them on the following?
    1. Tankiness
    2. Bossing ability at unfunded and semi funded range (Mesos for cubes!)
    3. Overall fun. (I know it’s subjective, going for your opinion here)
    4. Mobbing ability

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    • Tankiness: Shade, Kaiser, DK(Has Lifesteal but I don’t think that counts as Tankiness)
      Bossing Ability at Unfunded: Kaiser, DK, Shade
      Bossing Ability at Semi-funded: Kaiser, Shade, DK
      Fun: Shade, Kaiser, DK
      Mobbing: Shade, Kaiser, DK

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      • Thanks for the reply. Well you’ve narrowed it down to 2 for me 😛 I’ll have to see whether I enjoy shade or Kaiser more.

        Like

      • I think I’m going to run with Kaiser this time. It was definitely a close call, but i think what tipped it for me was the ability to attack through damage reflect/weapon blocker given by Kaiser’s hyper skill. I also like the look of 2 handed swords better in terms of character looks.

        Definitely a fan of the Shade too though, solid class and would easily recommend to anyone interested.

        Like

    • Demon Avenger because he has +90 W.ATK total passive plus a 30% def ignore skill plus a 30% debuff. Kaiser comes close with 40% ignore and +75W.ATK. Demon Avenger has better mobbing but Kaiser has better bossing at 4th Job.

      Like

  17. What is the proper skill order for aran bossing? Just spam Final Blow and then Hyper Skill? I just hit 170 and am not sure im maximizing my bossing dmg.

    Like

    • Not sure if this works out or where that 30% attack boost is coming from, but a 30% attack boost would boost the DPM by 30% theoretically making them right below Xenon at Rank 18.

      Liked by 1 person

    • Well, Luminous doesn’t have elemental reset and that makes a huge difference. Other than that assuming Ice/Lightning is using Chain Lightning and Luminous Reflection, Chain Lightning does 120% more damage, in addition Chain Lightning Crits more often and harder and more lines. Ice/Lightning has a total of 17.5 more M.ATK, +10% Damage, +15% Min. Critical, 55% Maximum Crit Damage, and 30% Critical Chance Rate. Luminous just has 45% more Ignore Defense.

      Like

      • I’m comparing it in GMS, going straightly off skills. On paper, I/L seems like a stronger bosser but it really is based on personal preference. Luminous is the best mobber, no doubt though.

        Like

      • Is this the patch where elemental reset is nerfed? If not, how would the mages dpm be affected (specifically I/L) by it?

        Like

      • That’s the next patch, it doesn’t hurt mages too much because it’s compensated by a total damage increase. The only exception is blaze wizard which is receiving no compensation.

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  18. Hi I’ve been thinking of what class to main and eventually it boiled down to shadower and luminous. The luminous in my region uses the kms version so both classes seem like decent bossers. What would you pick between this 2 classes to main and why? Thanks in advance!

    Like

    • Well if your looking for bossing, regardless Shadower will be a better choice. If your not looking to heavily fund either, Luminous is a much easier and hassle free class. Other than that, main luminous for his link skill.

      Like

    • Not sure but since a majority of Phantom’s damage comes from his Carte Noir procs and that Arrow Platter doesn’t proc it and also soon won’t activate Armor Piercing. Theortically, Mille and Carte Proc will do 5x times more damage than Arrow Platter not including Arrow Piercing, I would estimate that at most Arrow Platter will increase Phantom’s DPM by 25% bringing him up between Triple Shot Wild Hunter and Dark Knight.

      Like

  19. I heard of the upcoming elemental reset nerf thats gonna hit mages. Will luminous (arcane pitch) get hit by it and if so how much will it affect his dps?

    Like

    • Yeah, Luminous are hit by it. They will have their elemental resistance reduction to 10% but will receive a passive 40% Defense Ignore & 40% Final Damage increase. The nerf won’t affect Luminous too much. Matter of fact, it might even do more damage depending on the enemy elemental resistance.

      Like

  20. Hey, I’ve got a numbers question for you, as i can’t seem to find a good site for current patch skill damage numbers and hits/s.

    Given that hits per second heavily influences the phantoms damage output due to Carte Noire:

    If you take 100% crit rate as a given (for Carte Noire), which of the following phantom builds would have a higher damage output?
    (assuming all other skills are the same)
    1.
    3rd stolen skill: Cross Surge
    Attacks used: Mille Aiguilles

    2.
    3rd stolen skill: Arrow Platter
    Attacks used: Arrow Platter turret and Arrow Platter

    3.
    3rd stolen skill: Arrow Platter
    Attacks used: Arrow Platter Turret and Mille Aiguilles

    also, how would you rate said build’s damage in comparison to other classes assuming it uses it’s 2nd and 4th stolen skills on the best damage buffs it can steal, and 100% crit for the card procs. (I’m under the impression your current ranking of it doesn’t take into account the stolen buffs. Apologies if i am incorrect)

    Like

    • Well if you’re assuming 100% Critical Chance, then Mille Aiguilles with Cross Surge will do the most damage. Arrow Platter with Mille Aiguilles with rank 2nd and Double Arrow Platter will rank last.
      Not sure how these builds will rank against other classes with stolen buffs.

      Like

  21. So with thunderbreaker, since annihilation is the hardest hitting skill and thunder punch being the smallest amount of frames used, isnt that combo better than thunder annihilation?

    Like

    • It’s not damage efficient even though it stacks lightning stacks faster for Annihilation. Lightning Punch might have a faster delay but in comparison to the damage Thunderbolt will deal in the same time, Thunderbolt will more than double it’s damage. Plus Thunderbolt has hyperskills that buff up it’s damage even more. Essentially, your main damage skill is not annihilation but rather Thunderbolt, there is no reason for you to use Annihilation over Thunderbolt unless it’s at 4 or 5 stacks because it will be doing roughly less damage than Thunderbolt around the same delay.

      Like

  22. Hi, i’m thinking starting a new character on Reboot.
    Either Dual Blade, Xenon, Kinesis, may consider Mech or Kaiser.
    can you help me rank them on Bossing and then mobbing?
    sorry if i posted this twice, i didn’t see it appear when i pressed post the first time.
    Thanks!

    Like

    • Well if your not experienced, I would straightout recommends mech.
      Mobbing in my opinion would be tied for every class except Kaiser.
      Bossing would be Kaiser on top, followed by Dual Blade, Mech, kinesis and xenon. (Kinesis could be higher but I haven’t played him yet)

      Like

  23. Starting new on reboot and deciding between luminous and kinesis. Seems like both are slanted towards mobbing but which do you think would be slightly better at bossing? This is for GMS.

    Like

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