Diablo 3 – PTR 2.3.0 Patch Notes

Now that PTR Patch 2.3.0 is live for Diablo 3: Reaper of Souls PTR, here what you’ll expect in this update.

The Ruins of Sescheron

The frozen wasteland that is the Ruins of Sescheron are now open for exploration! Filled with new enemies, traps, and environmental hazards, you’ll be able to explore the region and learn more about what befell the barbarians of Mount Arreat. Explore the Immortal Throne and obtain the ultimate treasure: Kanai’s Cube.

Kanai’s Cube

The Kanai’s Cube will add numerous new mechanic adding to player customization of items and different methods of farming.

To acquire Kanai’s Cube, visit Zoltun Kulle in New Tristram, Hidden Camp, Bastion’s Keep Stronghold, or The Survivor’s Enclave in Adventure Mode. He’ll be quite pleased to guide you on your way.

The Kanai’s Cube will have the ability to:

  • Extract Legendary Power: Destroy an item to add its Legendary power to your catalogue of collected powers. Once a power has been extracted, it can be equipped to your character without the need to equip the item. Players may have one Weapon, one Armor, and one Jewelry power equipped at a time. Players may only equip powers from items that their characters can normally equip and use.
  • Reforge a Legendary Item: Completely re-rolls a Legendary item as though it had dropped for the first time. This includes any powers that may have been previously enchanted on the item. Note that reforged items may re-roll as either Ancient or non-Ancient, so reforge at your own discretion!
  • Upgrade Rare Item: Upgrades the quality of a level 70 Rare item to Legendary. This item will roll as a randomized Legendary that shares that item’s equipment type.
  • Convert Set Item: Converts a Set item to a randomized piece of gear from the same Set.
  • Remove Level Requirement: Removes the level requirement from an item, allowing it to be equipped by a character of any level.
  • Convert Gems: Converts 9 of any color gem to 9 of any other color.
  • Convert Crafting Materials: Converts 100 of normal, magic, or rare Crafting Materials to 100 of another type of non-legendary Crafting Material

Season Journey

Season Journey will give you the ability to track your progression through chapters where you advance by completing more milestones. Completing higher tiers of your Season Journey will net you a new portrait frame.


The Left Mouse Button has been finally opened up to allow some skills to be allotted there for all classes.


Skill – Rune Change
Battle Rage – Ferocity Designed, movement speed +10%
Cleave – Scattering Blast Knockbacks in Air now. Enemies killed will knock others away.
Frenzy – Vanguard +5% Movement Speed/stack
Leap – All Breaks Root.
War Cry – Veteran’s Warning  Dodge Chance Bonus 15% -> 30%
Battle Rage – Ferocity Designed, movement speed +10%


Skill – Rune Change
Blessed Hammer – Icebound Hammer Damage 380% -> 460%

Explosion Chance 10% -> 35%

Freeze Duration 2s -> 1s

Explosion stops Icebound Hammer

Judgment – Conversion Changed to Debilitate, Enemies in judgment range will deal 40% less damage for 6s.

Demon Hunter

Skill – Rune Change
Spike Trap – All Runes Initial arming time reduced from 2 to 1.5 seconds

Re-arming time reduced from 2 to .5 seconds

You should now feel less of a delay when casting Spike Trap

Spike Trap – Echoing Blast Damage increased from 420% to 575% weapon damage

Enemies hit are now Frozen for 3 seconds

Frozen enemies take 20% increased damage

Spike Trap – Lightning Rod Trigger range increased from 8 to 10 yards

Lighting now arcs from any triggered trap to any armed traps within 75 yards

All enemies hit take 880% weapon damage over 10 hits

Spike Trap – Long Fuse Now deals all damage in a single explosion for 930% weapon damage

Enemies hit will now be Stunned for 2 seconds

Spike Trap – Scatter Re-arming time reduced from 2 to .5 seconds
Spike Trap – Sticky Trap Damage increased from 800% to 915% weapon damage

Arming time reduced from 2 seconds to 1 second

Range reduced from 16 to 12 yards

Hot Pursuit Duration increased from 2 to 4 seconds
Leech New Passive Skill

Gain 18,705 Life on Hit

Heal amount increased by 75% of your Life per Kill

Available at level 60

Numering Traps Duration increased from 3 to 5 seconds


Skill – Rune Change
Dashing Strike – All Runes Breaks root.

Witch Doctor

Skill – Rune Change
Acid Cloud – Corpse Bomb Damage increased from 525% to 620% weapon damage
Corpse Spiders Blazing Spiders

Spiders now return 3 Mana on hit


Now increases the total damage to 700% weapon damage

Firebats Cloud of Bats

Radius 8 -> 12

Plague Bats

638% -> 660% Damage

 Vampire Bats

Damage type is now Pysical

Firebomb – Ghost Bomb Damage Type is now Cold
Hex General

Summons at cursor location, Shaman stays at summon location, Shaman range 25-50 yards, Damage bonus 10 -> 15

Angry Chicken

Damage type is now Poison

Hedge Magic

Damage type is now Cold


Damage bonus 10% -> 30%

Damage type is now Poison

Toad of Hugeness

Every second for 5 seconds, the toad pulls in the farthest enemy within 45 yards, swallows him for 0.5 seconds, then spits him back out, leaving the enemy with a debuff that deals 750% weapon damage over 5 seconds and increases damage taken by 25%

Unstable Form

Damage 135% -> 500%

Mass Confusion Devolution

Zombie Dog summon chance 30% -> 100%

Mass Hallucination

Damage 195% -> 400%

Mass Hysteria

Stunned enemies up to 10

Unstable Realm

Cooldown 45s -> 30s

Plague of Toads Piercing Toads

Damage type is now Physical

Toad Affinity

Damage type is now Cold

Soul Harvest General

 Gaining additional Soul Harvest stacks will no longer remove all existing stacks and will instead be added to them. Any new stacks over 5 will replace the stack with the shortest remaining duration.

Soul to Waste

5% Movement Speed/stack

Wall of Zombies General

Now is Wall of Death

Raise a wall of Zombies 28 yards wide from the ground that blocks enemies and attacks them for 800% weapon damage as Physical over 6 seconds
Skill Rune – Communing with Spirits
Summon a 15 yard radius spectral ring that deals 1400% weapon damage as Cold over 6 seconds, Chills all enemies who walk through by 60%, and reduces their damage done by 25%

Fire Wall

Summon a fire wall 40 yards wide for 8 seconds that burns enemies who walk through, dealing 1000% weapon damage as Fire over 4 seconds

Wall of Zombies

Increase the width of the wall of Zombies to 50 yards and knock all enemies back behind the wall

Ring of Poison

Summon a 15 yard radius ring for 5 seconds that poisons nearby enemies, causing them to take 1200% weapon damage as Poison over 8 seconds

Surrounded by Death

Raises a circle of zombies from the ground that traps and attacks nearby enemies for 1000% weapon damage as physical over 4 seconds

Zombie Charger Explosive Beast

Damage 532% -> 580%

Radius 9 -> 12 yards

Lumbering Cold

Damage 196% -> 200%

Zombie Bears

Damage 392% -> 400%

Bad Meedicine Damage reducation 20% -> 25%

Duration 3s -> 5s

Blood Ritual Mana cost from life 10% -> 20%
Physical Attunement Now Swampland Attunement

+120 Physical, Poison, Fire and Cold per enemy in 20 yards. Applies to pets too.

Spiritual Attunement Mana Regen 1% -> 3%
Bug Fixes

Fixed an issue that prevented reapplication of Haunt – Poisoned Spirit from applying the +20% damage taken buff
Fixed an issue that prevented Fetishes summoned by The Gidbinn from counting towards the Zunimassa’s Haunt (4) Set Bonus
Fixed an issue that caused each Firebats – Hungry Bats bat to deal half the listed damage


Skill – Rune Change
Archon General

Arcane Strike knockback effect & Arcane Blast Coolodown has been removed.

Slow Time

Arcane Blast & Arcane Strike freeze enemies for 1s

Unstable Anomaly Redesigned

When you receive fatal damage, you instead gain a shield equal to 300% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.

This effect may occur once every 60 seconds


Item Change

Can roll Cooldown Reduction & Resource Cost Reduction


Aura damage increased from 30-40% to 500-650% weapon damage per second
Aura now also affects Demons
Now knocks enemies into the air instead of knocking them back


Lightning rod damage increased from 167-222% to 444-555% weapon damage per second
Now rolls with a guaranteed primary stat instead of Attack Speed

Hellfire Amulet

Now rolls with a guaranteed socket

Stone of Jordan

Once again rolls with +Maximum Resource as a secondary stat for all classes

Thorns of the invoker

This set now only drops for Crusaders

Barbarian Items

Item Change

Bracers of Destruction

Seismic Slam deals 300-400% increased damage to the first two enemies it hits


Bracers of the First Men

When Hammer of the Ancients hits an enemy, gain 75-100% increased attack speed for 3 seconds

Fjord Cutter

Chilling aura proc chance increased from 20-30% to 100%


Fury of the Ancients

Call of the Ancients gains the effect of the Ancients’ Fury rune

Crusader Items

Item Change

Gabriel’s Vambraces

When your Blessed Hammer hits 3 or less enemies 75-100% of its Wrath cost is refunded


Guard of Johannaa

Blessed Hammer damage is increased by 200-250% for the first 3 enemies it hits


Johanna’s Argument

Increases the attack speed of Blessed Hammer by 100%


Seeker of the Light

(2) Set Bonus
Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second
(4) Set Bonus
You take 50% less damage for 8 seconds after landing with Falling Sword
(6) Set Bonus
Increases the damage of Blessed Hammer by 750% and Falling Sword by 250%

Demon Hunter Items

Item Change

Hunter’s Wrath

Your Hatred generators attack 30% faster and deal 30-40% increased damage


Wraps of Clarity

Your Hatred generators reduce your damage taken by 30-35% for 5 seconds


Yang’s Recurve

Multishot attacks 40% faster
Rolls with +30-40% Resource Cost Reduction

Monk Items

Item Change

Binding of the Lost

Each hit with Seven-Sided Strike grants 3-3.5% damage reduction for 7 seconds

Shenlong’s Spirit

(2) Set Bonus
The damage of your Spirit Generators is increased by 1% for each point of Spirit you have
When reaching maximum Spirit, all damage is increased by 300%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit


Uliana’s Strategem

(2) Set Bonus
Every third hit of your Spirit Generators applies Exploding Palm
(4) Set Bonus
Your Seven-Sided Strike deals its total damage with each hit
(6) Set Bonus
Your Seven-Sided Strike detonates your Exploding Palm

Witch Doctor Items

Item Change
Coils of the First Spider

While channeling Firebats, gain 60000-80000 Life per Hit


Jeram’s Bracers

Wall of Death can be cast up to twice again within 2 seconds before the cooldown begins

Helltooth Harness

(2) Set Bonus
Enemies hit by Wall of Death are afflicted by Necrosis becoming Slowed and taking 2500% weapon damage every second for 10 seconds
(4) Set Bonus
After applying Necrosis to an enemy, you take 50% reduced damage for 10 seconds
(6) Set Bonus
Enemies afflicted by Necrosis take 800% increased damage from your primary skills, Acid Cloud, Firebats, Grasp of the Dead, Piranhas, Wall of Death, and Zombie Charger

Manajuma’s Way

(2) Set Bonus
Your Hex – Angry Chicken explosion damage is increased by 100% and slain enemies trigger an additional explosion
Your Hex – Angry Chicken now lasts 15 seconds and movement speed as a chicken is increased by an additional 100%


Spirit of Arachyr

(2) Set Bonus
Summon a permanent Spider Queen who leaves behind webs that deal 1500% weapon damage per second over 5 seconds and slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.
(4) Set Bonus
Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take 40% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.
(6) Set Bonus
The damage of your creature skills is increased by 500%. Creature skills are Corpse Spiders, Firebats, Hex, Piranhas, and Plague of Toads.

The Spider Queen’s Grasp

Now rolls with +45-60% Corpse Spider damage

Zunimassa’s Haunt

(2) Set Bonus
Now also reduces the cooldown of Fetish Army by 80%

Wizard Items

Item Change
Chantodo’s Resolve

(2) Set Bonus
Every second while in Archon form you expel a Wave of Destruction, dealing 350% weapon damage to enemies within 30 yards
Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times

Vyr’s Amazing Arcana

(2) Set Bonus
Archon gains the effect of every rune
(4) Set Bonus
You automatically start with 50 Archon stacks when entering Archon form
(6) Set Bonus
You also gain Archon stacks when you hit with an Archon ability
Several existing class-specific Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.

The Swami

The bonuses from Archon stacks now last for 15-20 seconds after Archon expires

Barbarian Items

Item Change
Arreat’s Law

Weapon Throw generates up to 15-20 additional Fury based on how far the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away.

Demon Hunter Items

Item Change

Replaced with Valla’s Bequest
Legendary power added
Strafe now pierces
Note: Demolition will only pierce once

New Seasonal Items (Seasonal Only)

Bane of the Stricken
New Legendary Gem
Each attack you make against an enemy increases the damage it takes from your attacks by 1.0%
Gain 25% increased damage against Rift Guardians and bosses at rank 25

Dishonored Legacy
New Mighty Weapon
Cleave deals up to 300-400% increased damage based on percentage of missing Fury

Sacred Harness
New Legendary Belt
Judgment is cast at your landing location when casting Falling Sword
Demon Hunter
The Demon’s Demise
New Legendary Hand Crossbow
Spike Trap – Sticky Trap spreads to nearby enemies when it explodes

Lion’s Claw
New Legendary Fist Weapon
Seven-Sided Strike performs an additional 7 strikes
Witch Doctor

Henri’s Perquisition
New Mojo
The first time an enemy deals damage to you, reduce that damage by 45-60% and Charm the enemy for 3 seconds

Fazula’s Improbable Chain
New Legendary Belt
Archon stacks also increase your Attack Speed, Armor and resistances by 1%

Adventure Mode

  • Bounties

    • There will now only be 1 bonus act per game
    • Completing a bonus act will now award an extra cache with additional gold and crafting materials
    • Upon completing the bonus act, a new bonus act will be activated
    • The bonus act now changes every hour
    • Horadric Caches now contain an act specific crafting material starting at level 70
    • Horadric Caches now contain a guaranteed Legendary item or Set recipe (if available)
    • Individual bounties no longer award Blood Shards, they are now contained in the Horadric Cache
    • Horadric Caches now contain gold
    • Time until the helpful locator ping for an objective shows up has been reduced from 5 minutes to 1 minute
  • Nephalem Rifts

    • Nephalem Rifts no longer require Keystones
    • The Realm of Trials has been removed from the game
    • Generic Greater Rift Keystones now drop and can drop at any difficulty level
    • The amount of progress required to complete a Nephalem Rift or Greater Rift has been increased
    • The option to upgrade a keystone upon successful completion of a Greater Rift has been removed
    • You may now only upgrade Legendary Gems if you complete a Greater Rift before time expires
    • Greater Rift tiers are now selected via a dropdown menu
      • The maximum rift tier that can be selected is:
        • The Greater Rift tier equivalent to the highest difficulty setting Nephalem Rift you have completed
        • One tier higher than the highest Greater Rift tier you have successfully completed
    • Monster damage in Greater Rifts above tier 25 has been significantly reduced
    • The number of Blood Shards dropped in Greater Rifts above tier 42 has been increased
    • The number of guaranteed Legendary items dropped in Greater Rifts starting at tier 50 has been increased
  • Keywardens now drop Infernal Machines instead of keys; existing keys will be converted into their corresponding machine types upon login

  • Infernal machines only drop for players who are in the same area

  • Infernal Machine crafting recipes have been removed from the game

    Bug Fixes

    • Fixed an issue that could sometimes prevent The Hell Portals bounty from being completed


  • Low level crafting materials have been removed from the game
  • Crafting costs and crafting material drop rates have been adjusted to have more parity between the different materials
  • Blacksmith
    • Magic and Rare recipes no longer drop
    • Additional Magic and Rare recipes have been added to fill in gaps while leveling
    • A new filter option has been added that displays items relevant to your level and class
    • Crafted Legendary and Set items no longer require a Legendary crafting material
    • Level 70 crafted Legendary and Set items now require act-specific crafting materials instead of a Forgotten Soul
    • Crafting costs have been standardized across slots
    • Cain’s Memory and Cain’s Insight now have more relevant affixes


  • Jailer

    • Damaged has been reduced by 50%
    • Duration increased from 1 second to 1.5-2.5 seconds
    • The cooldown between monsters in the same pack casting Jailer has been greatly increased
  • Poison Enchanted

    • Monsters in the same pack now have a shared cooldown on casting this ability
    • Monsters now only cast 1 poison bomb at once
    • Individual monster cooldown has been slightly reduced
  • Champion packs with the Waller affix can no longer summon a wall within 3 yards of another wall

  • The experience and rift progress granted by several monsters has been adjusted to be more in line with the difficulty required to kill them

  • Damage inflicted by the Reflects Damage affix has been increased

  • Only one monster in a pack can be reflecting damage at a time

  • Monsters can no longer reflect damage while afflicted by a Witch Doctor’s Hex

  • Fire Chains damage radius has been decreased to more closely match the visual effect

  • Armor Scavenger

    • Armor mechanic has been redesigned
    • Damage has been slightly increased
    • Health has been slightly reduced
    • Burrow time has been slightly increased
  • Corrupted Angels can no longer dash over terrain that cannot be walked on

  • Winged Assassins and Executioners can now be killed while casting and recovering from their leap attacks, but cannot be killed while in midair

  • Winged Assassins, Urzael, and Executioners no longer deal damage if they are killed during their leap attacks

  • Rockworm

    • Now spawn in a burrowed state
    • Must wait a minimum of 4 seconds after surfacing before they may burrow again
  • Sand Sharks must wait a minimum of 4 seconds after surfacing before they may burrow again

  • Rift Guardians

    • Most monsters are no longer allowed to shoot projectiles at targets in melee range
    • Monsters that shoot projectiles will now always aim them at a player, but projectiles can still collide with pets
    • Some monsters maximum ranges have been reduced to make sure they can no longer shoot players from off screen
    • Monsters that use ranged attacks will now make more of an effort to get to a range where they can use them
    • Monsters that charge now target random players
    • Monsters that run away now only do so when approached by players and can now do so less frequently
    • Rift Guardian life has been significantly lowered
    • Orlash
      • Clones may no longer change direction while using their breath attack
      • Orlash will now summon three clones starting at 50% Life
      • Clones duration has been increased
      • Clones will now use their breath attack as soon as they are summoned
      • Melee attack damage has been slightly reduced
      • Greatly reduced the damage radius of Orlash’s breath attack
    • Sand Shaper
      • Cyclone duration has been reduced
      • Cyclone damage radius has been decreased
      • Will now summon Cyclones at random distances from himself
    • Stonesinger
      • No longer spawns clones
      • Now summons stone turrets that fire mortars
      • Now has a charge that does not deal damage
      • Melee attack damage has been significantly reduced
      • Now has a knockback
  • Bug Fixes

    • Fixed an issue that prevented Wasp projectiles fired by Elite Sand Wasps from dealing more damage

    • Fixed an issue that prevented Tethrys’ ground AoE from dealing reduced damage to pets

    • Fixed an issue that prevented Orlash’s breath attack from dealing reduced damage to pets

    • Fixed an issue that could sometimes prevent Corrupted Angels’ dash attack from damaging players

    • Fixed an issue that caused the damage from Arcane Sentry to be very slightly out of sync with its visual effect

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