Excavation is a new gamemode that replaces survival mission on planets (literally). There is now a new Ice tileset on planets. Operation Cryotic Front is the new event that feature this gamemode to receive rewards. Read more about Operation Cryotic here.
The Kronen bladed tonfas resurrect a lethal fighting style once thought lost to the ages.
This deadly freeze ray shoots a photon beam that halts molecular vibrations, causing instant and painful freezing.
The Nukor microwave gun creates and focuses a high-frequency field of microwaves, cooking the target from within.
Two new Gene-Designer Kits provide all of the genetic information to reconfigure a Kubrow’s DNA structure and match the fur coloration of its Kubrow ancestors.
Used for festive ceremonies, this Syandana was often worn during social gatherings.
EXIMUS COLOR SET
A set of colors derived from the uniforms of Eximus adversaries. Unlocks additional color options for Warframe customization.
LOTUS COLOR SET
A set of colors inspired by the Lotus. Unlocks additional color options for Warframe customization.
Oberon’s base Armor increased to 150.
Projectiles that are spawned after impact seek-to-target, not just spawned in direction.
Speed up projectiles by 50%.
Forced Radiation proc on the initial target.
Forced Knock-down on initial target instead of stumble.
Forced Puncture proc on all enemies hit.
Allies within Hallowed Ground can not be proc’ed.
Hallowed Ground will remove all existing procs from Allies.
Armour boosted by 5/10/15/20% per rank for all Allies on Hallowed Ground, with stacking being explored on multiple casts.
Switch to toggle ability with smaller base cost and energy per second active drain. All Renewal benefits occur when projectile reaches target ally.
Boost Heal amount 200/250/300/400 per rank.
When target is fully healed, remove any active proc effects.
Allies affected by Renewal have slowed bleedout by 20/25/35/45% per rank. This is affected by duration mods.
Forced Radiation Proc added to damage on targets.
Small radial blind added to slam impact, but only for enemies that survive the damage of the cast. This radial blind will be applied to enemies that move into range after it’s been cast and are blinded by the impact of those being slammed by Reckoning!
Made Vauban’s Vortex scale with power range and duration mods.
Nyx’s Absorb has had it’s passive energy drain significantly reduced from 10 energy per second to 4 energy per second, and instead now has an energy drain based on incoming damage. This drain is 8 energy per 1000 damage. These drainage values are affected with the use of mods.
In an effort to compensate for more useful attribution of XP when triggering a chain reaction with Molecular Prime, the main XP is attributed to whoever started the chain reaction. Before, Nova would take the bulk of the attribution. Now, the “weapon and instigator” carry through the whole explosion chain ( if Player A casts Molecular Prime and Player B blows up the room, Player B gets the kills and XP). Similarly, if Player A casts Molecular Prime to Crowd-Control and then use their slowed state to get a nice bow-shot, Player B get weapon XP.
Fixed some of the cases where two Nova’s casting Molecular Prime would have unexpected results (explosion range and strength were always determined by the Nova who cast most recently).
Added HUD counter for Rhino Stomp to show how much longer you have left on your CC (and how long to wait until re-stomp).
Banshee’s Sonar, and the Enemy Radar/Sense mods ignore security cameras and turrets.